Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

IlikevideogamesXD

8
Posts
A member registered Jan 02, 2024 · View creator page →

Recent community posts

It's disclosed on this site, under the "More Information" tab.

I believe most code is AI generated, as well as all art. I have really, really mixed feelings on this that change and morph every couple hours, so I won't comment on how I feel about that.

Something similar to Obsidian Level Generator would be insane for this game, it doesn't even need to make a wholly new level every time, just mix-and-matching like 100 different structures and environments and stuff would make this basically infinitely replayable

(1 edit)

i really hope you can order your radioman to call artillery in the next update since as of 0.7.0 they're just a worse rifleman unless being directly controlled

I found a hidden cheat code for generating money where every turn there's an additional mission you can do (typically protecting a convoy or patrolling a village) that rewards you with free money, the beauty of it is that the game just gives you another one on the next turn, too.

holy shit the warlordz are tough

i have a pretty fair fight with the granovians but every time i try to take the warlordz den or whatever it's called they nuke my whole squad with artillery instantly, then i lose all my support because the whole squad died, and i lose the game every time.

it kind of just became frustrating after a certain point. is the difficulty trying to adapt way too harshly or am i just bad?

(3 edits)

The only mission I got stuck on was a convoy escort because I didn't know how to repair the bridge, I thought the game was bugged out until I read a loading screen tip later on explaining how to do it. It should probably be explained better in game.

I'd personally make grenades throw further since as of 0.7.0 they're exclusively a defensive tool but if that's how you intend them to be used then it's fine. I don't think this game needs leaning or any super advanced movement like some other people say, it's got a good balance of complexity and simplicity right now.

It's sort of unfortunate that the only way this game could exist is with AI, but I think it's really fun and fills a niche that isn't often explored so you won't see me complaining.

There isn't *that* much gore in this game so when the smoke cleared and I saw all this it was actually kind of frightening

Pretty good game, I like the new portraits though It'd have been nice if they gained a helmet past Level 2.

Why does Funky try to touch up on Pac-Man's behind like that?