Final assault also softlocks the game. I can use technique, and after that give ground or stand, but regardless nothing happens. Telling the game to unpause causes it to instantly pause without any actions happening. Reincarnating and going back causes the same thing.
impcamper
Recent community posts
The new Investigation system once unlocked sharply dropped the max speed sharply (I think it was about 1280-1400?) As i cleared the individual investigations the speed the game could handle running at slowly increased. It also did not drop as more stages were unlocked, which makes it seem like it was checking every stage all the time regardless of if it was possible for anything to be assigned there yet.
Something odd that I've noticed is with travel. When traveling to a location, it pauses time when you arrive except for when traveling to the paragon cities and outer imperial city from outside, instead they have time continue at whatever speed you set. If you travel backwards from the imperial center however, it does pause time when you arrive. Really odd that it pauses while traveling backwards, but not forwards for just those two places.
I was the one who had never heard of this game before! I was looking at something unrelated and saw the link to the survey. I played it later that week though. I personally got Nargacuga from personality quiz, seems like I was the only one. I do agree that tutorial was hardest part, seeing as i died 3 times in there, compared to the once for the rest of the main story.
I did encounter a weird softlock though. Was doing the white beach story mission, a rescue turned out to be an ambush, Yasi crit and killed the guy in that turn and the game just ceased functioning. Had to force close it.
I found it to be a hard fight myself. Took quite a few attempts to figure out how to dodge everything. The only thing I couldn’t figure out was the orange balls. Dealing with them felt like rng, they either hit the walls without me ever seeing them or feeling like I did anything, or they don’t and just kill me. The worst part about the orange balls is if you are at the ceiling when he decides to start spawning them you instantly die as they explode on frame one of existing. The purple balls were fine, as dodging them felt like dodging them, instead of avoiding them for a second and getting to see in real time as it changes direction to hit me anyways.
oh yea after beating the mission base started talking about elf spaceships, I expected them to either talk about the stormmaw mission or keep dialogue from the previous mission, not switch to dialogue from a mission I hadn’t done yet.
Final thing is a general complaint, when I get knocked back, it feels like it keeps the backwards momentum even when it shouldn’t, such as if I get enough momentum to go forwards again, like using a dash or forward heavy attack, and then stop moving, I go flying backwards again. It just feels weird.
Its time for words. I like the full portraits, makes the lizards a lot cuter and makes me want to pat them. I think i like the new machine more then the old one. Also my understanding of the world, shoved through the cipher to hide spoilers. I might be wrong about things but felt like sharing it:
Gur frggvat
NanpuebGrpu rkvfgf va cynprf naq nyfb frrzf gb or gur ernfba sbe whzctngrf naq sgy. Nanpuebgrpu vf ABEZNY, gurl pbzr sebz gur fnzr. ABEZNY vf gur vagrefrpgvba bs ernyvgl jvgu ernyvgl. Unecre pnzr gb gur cynarg va gur cnfg naq vagrenpgrq jvgu n ybg bs gur NanpuebGrpu, yrnqvat gb vapernfr bs ABEZNY va gur nern, juvpu vf abg urycrq ol gur NanpuebGrpu gheavat crbcyr vagb Unecref.
Cbyvgvpf
Snpgvba N naq Snpgvba O rkvfg, jub ner va snpg zhygvcyr snpgvbaf ohg v qba'g pner. Snpgvba N vf va punetr evtug abj naq Snpgvba O jnf jub jnf va punetr va gur cnfg. Snpgvba N vf nagv-genafuhznavfz. Pheeragyl Snpgvba N unf n oybpxnqr ba Snpgvba O, naq fb Snpgvba O frgf hc n fpurzr gb punatr gung naq fgeratgura gurzfryirf.
Fgbel riragf
Snpgvba O unf sbhaq fbzr rkgen ABEZNY NanpuebGrpu naq vf zbivat vg qvfperrgyl. Gurl unir n thneq or ba gur fuvc gung jvyy raq hc genafcbegvat vg gb gevttre n pber zrygqbja va gur pbeerpg ybpngvba fb fbzrbar jub vf va punetr bs fbzr cvengrf naq gevttre ynaqvat ornpba naq gnxr gur pnetb, fb vg jbhyq or "fgbyra" juvyr fgvyy raqvat hc va Snpgvba O'f unaqf. Guvf tbrf jebat qhr gb fpvrapr yvmneq erzbgryl gevttrevat gur bgure ynaqvat orpbzr ng whfg gur evtug gvzr (juvpu zvtug or ABEZNY eryngrq gvzvat) fb jr ynaq ryfrjurer. Ab pyhr jul fpvrapr yvmneq cergraqf gb or vtabenag bs ubj vg gevttrerq, pbhyq or qhr gb vasyhrapr bs ABEZNY naq abg jnagvat gb rkcynva gung? Jub xabjf, znlor gurl fjnccrq jvgu gur erny Euvraar ba gurl jnl gurer. Naljnlf, cebgntbavfg trgf yvmneqrq naq pna rkpunatr pnetb sbe pncgnva naq tb ba gurve jnl, zvyvgnel onfu gur 'cvengrf' va naq trg uryc sebz snpgvba N nobhg gur fuvc guvat, be sbez na nyyvnapr ivn ABEZNY ntnvafg Snpgvba N qhr gb gur nagv-genafuhzna cbyvpvrf.
Could have gone more into the politics but I can't be bothered running all the way between the two multiple times to figure it all out.
Decided to comment on every upgrade! Reminder that this is all my subjective opinion and I can be very wrong.
Also for some reason when playing in chrome everything ran at double speed. No clue why, it ran at normal speed on phone.
- Human
- Blaster Pistol: It, seems to be the exact same before and after? It might do more damage, but kitsune gun is just better. Everything but slime hand is better it feels like.
- Combat Magnifier: Very good for most things, especially with multiple aoes abilities available. not sure if it effects orbiting blade though.
- Rocket Boots: More speed is always useful in these types of games.
- Investiture Magnet: Not too useful. Its nice to have, but i would pick most things over it.
- Slime
- Bounce: Currently a bit of a suicided option, as you will always take damage with this, and even the slime combo form couldn't keep up with it.
- Dumb Blaster: This has killed me a few times. doesn't do enough damage per pellet and 90% of pellets will miss or hit other targets, meaning nothing dies except for you.
- Trail Damage: Nice and simple, seems nice even if I am not good at using it
- Glob Belly: Take less damage. Not a great passive, but not a bad one either.
- Health Regen: Healing is very useful. a great upgrade basically all the time.
- Yeen
- Blood Crazed Maw- Very bad currently, as it seems to reset the attack timer when you get hurt
- Aura Damage: doesn't do much damage, but is plenty to deal with the fast small guys. very helpful 90% of the time, and with any size increases it becomes able to solo, even with zero damage upgrades of any kind.
- Melee Slash: Does a lot of damage and seems to be able to hit multiple targets. Nicely Balanced by it's short range.
- Battle Haste: attack faster to kill more enemies. always nice to have.
- Rage: do more damage, nice for trail and aura, but nothing else needs damage and currently it is much more important to be able to hit more making another attack much better.
- kitsune
- Piercing Shot: A nice piercing attack. Stays useful no throughout due to being able to hit multiple enemies at once. Doesn't seem that effected by size increases, as in not sure if it is effected at all. Also seems able to one-shot everything.
- Orbiting blade: A bit far out, it takes effort to use effetely until the swarms get to big and the fact it is away from you starts to be a very big problem. Would be nice if it was possible to get more then one blade though, as its greatest weakness is being only one on its circle.
- Seeking Flame: Seems to be default gun but faster. Technically does less damage but rate of fire more then makes up for it. Doesn't seem to track enemies at all though
- Accelerated Cast: Doesn't seem that useful except with orbiting blade, as nothing else benefits from being able to move faster.
- Karmic Smite: Randomly hurts a single thing. falls off super fast due to single target and long cooldown.
Final note is that upgrades for the abilities feel really rare, and you don't get many opportunities to from the xp scaling I can get about about 5 upgrades a run, 7 max, and if going for a form that is already 4 taken up. Even when not going for a form they show up super rarely, as most times i see 1 upgrade for an ability for an entire run max.
I was messing around in menus and somehow got the achievement "Herbalistic Understanding"
At the time, I had alraune head and legs, and was viewing the transformation masteries. I checked every mastery, and when I exited I got the achievement.
Edit: Oh also, all three potions and flash grenade DX are not getting removed between runs for some reason.
Can also say when working on game, income drops to 100. When Believability and Narrative where exactly equal with TV, the game softlocks. Could only find one friend before the soft lock. While working at company post game release, i noticed i could use chance points, but nothing happened when I did so. I could not find any way to get any stories for radio except friend. Could not find any way to use any items from the toy shop except for the wearables. For some you can keep increasing friend bond even when the xp bar is gone, got it to level 8 before the softlock.
4.3 problems:
My NG+ xp crystals got deleted somewhere. I noticed after doing mouse, I had only done mouse and rabbit areas by then.
I can't find the NPC for bigger assets quest despite checking day and night, and the quest location is marked as town of Amea instead of Anemia.
Salamander SP is a bit buggy. The skills that use it will not on the first turn of combat, unless triggered by Dragon Vein, which is annoying because the special item for Salamander starts you with 3. Except it doesn't grant you 3 when doing bosses in infinite dungeon for some reason?
Game will not let you dive in tower despite having monster fish form unless you are actively in it.
Is there meant to be a flower bud in the void of the bunny cave, near boss door?
Sent trail by farm goes north, then goes north by bridge, but i can't find anything after that despite searching whole map.
door to the room with credits scene only appears to check for base transformations? At the very least not all of them.
Play Invitation (gold retriever) triggered supplemental attacks and flurry despite being a debuff.
Full auto with golden retriever has the skills triggered not give playfulness for some reason.
A child in (PAST)Castle seems to have dialogue as if blocking north plains.
I didn't enter the cave split up, but I did spilt up to enter into the area with the chest, as Jupa is the only one who can crouch. To note is that Poppin was exactly where I left him horizontally, he was just transposed vertically to the top somehow. I Jumped down to the area in the screenshot to get a better image. Also he was off screen when whatever sent him to the top happened.
Chickens are super buggy for some reason? it only seems to be chickens, but job woun't accept any chicken-morph despite having correct traits, and sometimes when admistering chicken surum all stats for the subject gets replaced by NULL, and observing a null subject will set reaserch to NULL, which is a bit of a problom.
This only happens on correct receipes. No clue how to replicate, but I have a save that if you go and craft morning wish will give you water 100% of the time, not sure what has caused it though. The items I have seen be given instead of a potion are nettle, water, Guareve powder, and vulpine. So it might have something to do with items that were recently gained?
You pick up xp shards at a higher rate the more your play. 500 of both weak and faint xp shards. This is after using hundreds leveling different forms. This might be a difference in difficulty though, as i am playing on normal mode.
Party members disappear the second you get a new form until you finish the form specials mission. Something should probably be added to tell you about it though.
Some ultimates are definitely better then others, that is true. My experience is that ultimate can range from good to absolutely terrible. A factor in ultimates not being great is the the skill leveling system, you use skills more so they level up more then ultimates which you use rarely. At low level I would say at low level ulimates are better then skills, but as skills level up, the ultimates become worse just because they don't level up as much do to how rarely they are used. This makes me unsure how good ultimates are if you use them move, as a level one ultimate does not compare to a level 15 attack skill. Maybe other people just use them more and so it just works out better?
Some things of note:
The flying drone enemy's multi hit attack seems a bit unbalanced. Sometime it will just keep going, taking out your full party in one attack from full even in normal mode. Having to go through the zone with them by yourself to unlock the manticore is super annoying when they decide to hit you that many times, killing you even if you are defending.
Werewolf defend mission can scale a bit too hard during the defense segment if you get into too many combats.
Skills that retrigger can be a bit annoying because after they have killed everything, they still have to go through all the reactivations.
There is a graphical freeze that can happen sometimes, the game still works, just the graphics don't update. This appears to be a known RPG maker bug that can be prevented by developers somehow. Might want to look into implementing whatever that fix is.
The unfinished stuff is buggy, who would have guessed. To be more specific, the castle has some npcs with incorrect dialog, and some enemies just don't cause combat when you run into them in the same area. Some of the dialog things are the guard in the past causes the barrier removal dialogue before disappearing, and the upperleft room npcs all have the same dialogue as the guard the stops you from going north.
Are the trees to the left of town and to the right of town meant to take you out of the other when you exit them?
I might be doing something wrong, but I tend to not use ultimate because they do less damage then my normal skills.
Using xp shards needs a better way, because using hundreds at once takes forever. And you do end up with hundreds of them
Squirrel park has a cliffside that doesn't have collision. Its the one I am facing.
