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IronKnight132

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A member registered Jul 20, 2020 · View creator page →

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(2 edits)

I also noticed a reference to helicopters (Hills) and Tactician Hero Units (Greenskins), but I have the wargames vault version.  

also: 'Imperial Military Infantry Units (except for Assault and Heavy Infantry) have -1 Defense if standing in Open or Difficult Terrain and when attacked by Adjacent enemies. '

Do both conditions need to be met, like (standing in terrain) and (attacker is adjacent) or is this a -1 in either case, and if so, can it stack to a -2?


Would also love to see:
Bike Infantry, rules for more factions, rules for objective play and team games, and clarification on transport rules (talking it over I am bringing in a lot of assumptions not stated in the rules, would be great to get rules for embarking/disembarking, if they can shoot out/be targeted, do heroes effects carry on while transported, etc.).

Yeah thinking about it I really should have just made all the boons & banes just effect the next immediate activation (you enemy's activation for banes and yours for boons.)   Would be much less overhead.

I haven't play that sadly, but now I feel I need to! :)

This was inspired by a mix of my desire to always build a wargame out of the FATE rules (which I've never gotten to work but always tinker with) and 'The Day of Sagittarius III' a fictional game from The Melancholy of Haruhi Suzumiya anime.

That, and squadrons being both stats and hit points in a sense.  Maybe that didn't come through like I thought it would, but I am glad you liked it!