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(2 edits)

I also noticed a reference to helicopters (Hills) and Tactician Hero Units (Greenskins), but I have the wargames vault version.  

also: 'Imperial Military Infantry Units (except for Assault and Heavy Infantry) have -1 Defense if standing in Open or Difficult Terrain and when attacked by Adjacent enemies. '

Do both conditions need to be met, like (standing in terrain) and (attacker is adjacent) or is this a -1 in either case, and if so, can it stack to a -2?


Would also love to see:
Bike Infantry, rules for more factions, rules for objective play and team games, and clarification on transport rules (talking it over I am bringing in a lot of assumptions not stated in the rules, would be great to get rules for embarking/disembarking, if they can shoot out/be targeted, do heroes effects carry on while transported, etc.).

The new version is now available on all platforms. Thank you so much for your feedback!

Fixed the clerical errors. A lot of these carried over due to rules copy-paste, it seems.

Clarified on the rules for vehicle carrying within existing rules for movement and firing. As for Hero Unit effects, they are always applied as written. For example, the Vanquisher bonus to attack only applies to the Hero Unit itself, not to any vehicoes that may carry the Hero Unit. 

Also, clarified the Imperial Military Infantry Units Defense penalty. Both penalties are separate, meaning -1 is applied if the Unit is in Open or Difficult Terrain, and -1 is applied if they're attacked by an Adjacent enemies. The penalties stack, so if they would be attacked by an Adjacent enemy while in Open or Difficult Terrain, they would have a -2 to Defense.

Bike Units are covered by the Light Vehicles Unit Type.

I will consider introducing more factions and creating scenarios for the CBWG series at some point in the future! 

In general, when playing CBWG and you come upon a rule that introduces a dilemma, it's always safe to assume that logic takes precedent over rules as written (or not written). 

For example, a Techmaster Hero Unit can attempt to repair vehicles, Adjacent or self. If the Techmaster is an Infantry Hero Unit being carried by a vehicle, it is safe to assume that the vehicle is Adjacent to the Techmaster Unit and that they would be able to try and repair it from within, even if the rules for Adjacency list Adjacent Units being 1 square away from the relevant Unit.

That being said, I will always try to clarify and improve the rules as much as possible, so if you come upon any similar conundrums in the future, do let me know!