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Isabel Garcia

21
Posts
15
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16
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A member registered Jan 11, 2025 · View creator page →

Creator of

Recent community posts

That's really weird, I didn't rename any of the files, I don't understand what it might have caused it, because it works on my and others' end.

I'm really sorry, I will try and find out the root of the problem, but in case I can't I wanted to thank you for your interest in our game :)

And thank you for bringing up this issue!

Hi Magn! The project was exported as HTML to itch, can you please tell us when you get that error? thank you!

I really like the concept of the game, the idea is very fun.

I think in terms of execution, there's still a long way to go.

The fonts should be consistent throughout the game and it's very hard to read the handwritten font.

I think the visuals are really good!

I really like the concept, but the gameplay felt really rough and I had a really hard time (and couldn't do much) trying to play.

Like some people say the UI needs a lot of work, but also the game isn't super intuitive which can make a new player feel frustrated.

The visuals are really good, I really like the flowers!

The visuals are really good.

I found the vine swing to be very non intuitive, I spent some time trying to swing off the vine and I still don't know how.

Other than that, the concept of the game is interesting and, like I said, the visuals are great.

Good luck!

This is an interesting concept. I like the idea of the minigames. One thing I don't understand from the document is: what's the message?

I love the concept art! Beautifully done.

I'm a fan of platformers and I believe this concept is pretty great. Definitely a game I am excited to play.

Also, the gameplay looks fluid, the music is great and it looks challenging enough to engage players.

The concept is great, it's definitely a game I'm excited to play!

I loved that when you shoot, the flower that is the crosshair loses a petal, great way to show the player how many shots they have left.

The only thing I think could be improved is the UI of the reload screen. I think it's not super intuitive and it took me a while to notice that WASD was also changing the types of bullets.

I really like the idea of a 3D shooter. If you can keep the scope within the limits you determine, especially knowing the difficulties you might encounter (as stated in the Risks or Challenges section of the GDD), I think this game has some great potential.

Best of luck!!

your GDD is extremely detailed! I am very excited to see how your game will turn out, I love the idea of the 3D backgrounds mixed with 2D characters, that's definitely going to be memorable.

your production plan is also amazingly structured and scope is, I think, really well thought of.

Best of luck to the team!

I think your idea is great! the concept is amazing and, as long as you can keep the scope reduced for the little time we all have, the game is going to turn out great!

good luck to everyone in the group!

Hey! I just watched your video, hella cool and thank you for playing! I'll be sure to play yours now!!

Thank you!!

Thank you so much!!!

Thank you!!

Thank you! That means a lot to me!

thank you so much!

Thank you so much!

thank you for the feedback!

Thank you so much! I'm glad you liked it!

Thank you so much! That means the world to us!