Thanks! Yea there will always be a slight delay, because I limit the number of OnUpdate calls to free up resources for enemy, ui and other processes.
Ishmaru
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So this is an interesting control setup you have created I keep your suggestions in mind!
I do want to say that there is some logic behind some of the redundancy. For example in classic Gameboy games 'Start' is universally a pause button, and 'Select' is some sort of toggle for weapons,items, or modes for a game so it actually does make sense to have both bound the way they are, as they follow control conventions of games back in that era.
Thank you very much for your honest review, I'm glad you like the artwork!
I understand the controls aren't ideal but I felt that that was the best scheme I can come up with considering the buttons available on the Gameboy. The only other option would be just limiting aiming while shooting, and walking while not shooting. Maybe I can make a toggle for that in the full build.
Thank you for the review!
I was going for a 'classic' arcade feel so just destroy all you can without getting destroyed yourself, was the objective.
The Vanguard PC Build.zip has the fullscreen .exe game the browser version was more for mobile (it bigger on bobile) so you can kinda get a feel for what the game is like in the mobile compilation. But I should have made that more clear.
I also typically use FRAPS to record my gamplay videos, so to record my Fusion Editor I used the open source OBS to record. https://obsproject.com/
Yea a month was just right. As someone who works 7 days a week, I can only dedicate hour or two a day, so these short weekend jams would be impossible for me. I don't think I'm the only one either. I once did a 3 Month Jam, which I suffered from so much burnout at the end that I actually stopped working on my main projects till several months after.
Unfortunately I don't know enough on the Window Control Object, but I agree with givemeskeletons just make the game without the 'Handheld Controller Source' and just have the window of the exe be 256X144 to at least be within the rules of the Jam. If you want to keep the global variables for button mapping just copy over the events 26-39 into your app somewhere and it will still work.











