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Ishmaru

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A member registered Jul 10, 2015 · View creator page →

Creator of

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Thanks! Yea there will always be a slight delay, because I limit the number of OnUpdate calls to free up resources for enemy, ui and other processes.

Thank you again!

So this is an interesting control setup you have created I keep your suggestions in mind!

I do want to say that there is some logic behind some of the redundancy. For example in classic Gameboy games 'Start' is universally a pause button, and 'Select' is some sort of toggle for weapons,items, or modes for a game so it actually does make sense to have both bound the way they are, as they follow control conventions of games back in that era.

Sorry haven't had a chance to look this over, will look it over today.

Thanks for the feedback!

I agree on the EP Gauge, probably move to displaying a number instead. I don't really have space to do item descriptions in game, but I would love to make a full manual :)

Thank you so very much!

Thank you for your feedback!
So your health does restore after every battle. In the demo you have 3 hp at the start of every battle. Armor does not.

I'm currently brainstorming some ideas to smooth out the pain points everyone is having with combat.

I'm glad everyone's is enjoying the artwork so far!

Thank you for the feedback!

Thank you very much for your honest review, I'm glad you like the artwork!

I understand the controls aren't ideal but I felt that that was the best scheme I can come up with considering the buttons available on the Gameboy. The only other option would be just limiting aiming while shooting, and walking while not shooting. Maybe I can make a toggle for that in the full build.


Its not really intended that kind of game... 
But MC is still cute though!

Thank you!

Thank you! I'll check it out sometime!

Hey this is awesome! Thanks for making this!

Thank you!

Thank you!

Oh! Thanks! I wasn't even notified! There were a lot of cool entries,  didn't even think I would have made it in the top 3. Great work everyone!

Congrats!

Thank you!

I had fun exploring and the Links awaking vibes are super strong. I wish there was more enemy variety, or items to collect, but the random generated dungeon was really impressive as is. I kinda hope to see more of this as a complete game!

Thank you!

Really well maid. I love the high quality sprites and fun animations like when you kick the bugs away, and the text. Great work!

Thank you for the review!

I was going for a 'classic' arcade feel so just destroy all you can without getting destroyed yourself, was the objective.

The Vanguard PC Build.zip has the fullscreen .exe game the browser version was more for mobile (it bigger on bobile) so you can kinda get a feel for what the game is like in the mobile compilation. But I should have made that more clear.

I also typically use FRAPS to record my gamplay videos, so to record my Fusion Editor I used  the open source OBS to record. https://obsproject.com/

24 hours did seem pretty short. Fingers crossed, we get something on Monday.

I couldn't help but notice the window for voting is over. 

Is there an ETA for knowing when the results be announced? Will they be posted here or  on the YouTube channel? Or when the completed app will be available? I'm excited to see!

Yea a month was just right. As someone who works 7 days a week, I can only dedicate hour or two a day, so these short weekend jams would be impossible for me. I don't think I'm the only one either. I once did a 3 Month Jam, which I suffered from so much burnout at the end that I actually stopped working on my main projects till several months after.

sorry to hear that.

While I was ok with posting the .mfa myself, I think for everyone else's peace of mind either set up a private way for submitting those, or have it clear in the Jam rules that the whatever you make is to be publicly available, and recommend using public domain assets only?

My making of Vanguard Video:



I apologize I have a soft voice and terrible recording Mic >.<  I talk a bit about the inspiration and a walk of how I designed the game.

Loving the GBA Zelda Vibes!

Feels like a GBA FPS. Great job!

Loving the Atari vibes! <3

Simple yet fun premise!

Uploading my video for Vanguard so I can email download link. Should have it on YT soon too.

Unfortunately I don't know enough on the Window Control Object,  but I agree with givemeskeletons just make the game without the 'Handheld Controller Source' and just have the window of the exe be 256X144 to at least be within the rules of the Jam. If you want to keep the global variables for button mapping just copy over the events 26-39 into your app somewhere and it will still work.

Thank you!

I'm glad you enjoyed it!

Thank you!

Its a common problem with Clickteam Fusion based games.