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So this is an interesting control setup you have created I keep your suggestions in mind!

I do want to say that there is some logic behind some of the redundancy. For example in classic Gameboy games 'Start' is universally a pause button, and 'Select' is some sort of toggle for weapons,items, or modes for a game so it actually does make sense to have both bound the way they are, as they follow control conventions of games back in that era.

Yea, fair point. If you really do need more room for input combinations, this is the path to follow. Otherwise, just keep what you got! The game plays great already, and aside from a few QOL improvements, there's little to change :)

Thank you again!