Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ItroGNB

1
Posts
A member registered Aug 04, 2025

Recent community posts

(1 edit)

Hello this is my Review after playing the game.
Overall i found the game quite fun with only a few nitpicks that could've easily been ironed out if the time allowed for it. 
Gameplay: Its simplicity made it very enjoyable to play and the loops only getting slightly harder and adding one new mechanic at a time letting the player learn as they go, i do wish there was a miniature tutorial in the beginning showing the omni-directional power of the hook (kinda like the binding of isaac).

Graphics: whoever made the artwork did a phenomenal job the game looks amazing.

Story: The story was simple with holes that let the player themselves fill it in. Cant really say much more than that im afraid.

Music: It was great, really enjoyed how it progressed over the loops.


Now for all the nitpicks. 
The jumping felt very committed every time you did it because of the low amount of air control and the single use of the hook every jump even if you missed the hook. It was also quite difficult to aim the hook in the more accuracy bound segments which made it feel more like trial and error instead of a jumping challenge. There also was no output when you tried to hook onto a stone surface, a simple *plink* would tell the player whats going on immediately.

Some of the textures had minor errors like a rounded surface ending with a jagged edge or some textures didnt perfectly meld together so there was a visible line between them.

the music at times cut out and started playing again and when the song changes it just hard cut into it which felt somewhat jarring.

the story (as i've been told) is about a child with their parent growing up without their parent which to me didnt feel very obvious.

Solutions maybe

Make only hitting the hook make it go on cooldown, increase the aircontrol somewhat maybe

if you hold down the hook key it would make the lil guy spin it over his head and add a indicator of where it would land while also lowering his speed so you didnt have to time a diagonal hook sprinting at full speed.

Smoothing out the textures isnt something i have to tell anyone how to do. 

Story. I think something that could've been done to tell the story slightly better was have different sprites for the lil guy as the loops progressed not only having the text and the music tell that story

That ends what i have to say really i do think that with enough fine tuning and extension of the game it could be a fun game to play on steam for alot of people.

thats me Tim done with the review. you guys did a great job in the alloted time and i think you fit the theme really well and i know the nitpicks section was longer than the actual review but they still are nitpicks.