Hello, I’m a programmer currently working on a small first person burglary game called Saint Albatross.
Saint Albatross is set in a rural Scottish town and takes visual inspiration from early 2000s games such as GTA San Andreas with a low poly PS2 kinda style aesthetic.
The main gameplay loop is focused on scouting properties, breaking into them and avoiding security
The player can then steal valuables, later selling the stolen goods through the player’s pawn shop.
A big part of the game is physical interaction. Small items such as jewelry and watches can be stored in a stash while larger items such as TVs, paintings, sinks and other big pieces of furniture have to be physically carried out of the property.
The buildings and town layout are heavily inspired by real Scottish architecture but interiors will be designed around gameplay not really recreated exactly.
I am currently handling, programming, game design/ gameplay systems
I am mainly looking for, 3D Artist, environment artist, UI/UX designer
Feel free to DM me.