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Jam_Sandwich

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A member registered Jun 02, 2024 · View creator page →

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If that's your actual cat, he/she is very pretty. Good submission. I think the fundamental tension of the game is a bit at odds with itself. The countdown quickly becomes less of a time pressure and more of a currency, where the red wall instead becoming the significant threat. I wish the tension was a tradeoff between whether or not you could platform to the clocks quick enough for the clock itself to be worth it--essentially a game where you put bets on your platforming skill.

One of the most fun jam games I've played. A simple idea executed really well and fun throughout. I'd be curious to see how this could expand/what the design space looks like.

What's not to love--you guys nailed it.

Incredible game with a touching story that I wish I could fully experience, unfortunately I can't beat it :( The controls feel hard to use--anytime movement keys are also bound to aiming something it's always difficult for me. I also wish shift wasn't the key for grappling hook, it's just a lot of work on the left hand.

Art is amazing, gameplay is amazing, story is amazing. 10/10 game jam game if it had more friendly controls and an assist mode for people who suck at platforming games (like myself).

Really fun and true to its inspiration. Could never figure out what the underline meant for the code-wheel segment, lol.

Loved the music though I wouldnt mind an audio slider.

Very fun! Excellent execution on a loop-based city builder/resource management game. Would absolutely play a more developed version of this.

Awesome concept. Simple and yet incredibly charming. I love the attention to detail on the orbital speed calculations--gravitational catapulting!!

Really cool concept and I love the art, but I wish there was a way to pause between versions of the level, toggle between version, or somehow see where the hazards on subsequent version will be. It's very frustrating to have to figure out a path from memory, as much as that seems to be the intended mechanic.

I ended up just spamming wait at the beginning to give myself enough time to take screenshots of each variation of the mines so I could plot out a course.

As was said elsewhere, it looks like the next level functionality isn't working, which is a shame because the posted pictures of the next level(s) look great.

Cute game! Very relaxing and visually pleasing

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Game missing UnityPlayer.dll. Not sure how Unity works but I think you need the whole folder with the exe, dll, and other stuff. Only the exe is available to download.