If that's your actual cat, he/she is very pretty. Good submission. I think the fundamental tension of the game is a bit at odds with itself. The countdown quickly becomes less of a time pressure and more of a currency, where the red wall instead becoming the significant threat. I wish the tension was a tradeoff between whether or not you could platform to the clocks quick enough for the clock itself to be worth it--essentially a game where you put bets on your platforming skill.
Jam_Sandwich
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Incredible game with a touching story that I wish I could fully experience, unfortunately I can't beat it :( The controls feel hard to use--anytime movement keys are also bound to aiming something it's always difficult for me. I also wish shift wasn't the key for grappling hook, it's just a lot of work on the left hand.
Art is amazing, gameplay is amazing, story is amazing. 10/10 game jam game if it had more friendly controls and an assist mode for people who suck at platforming games (like myself).
Really cool concept and I love the art, but I wish there was a way to pause between versions of the level, toggle between version, or somehow see where the hazards on subsequent version will be. It's very frustrating to have to figure out a path from memory, as much as that seems to be the intended mechanic.
I ended up just spamming wait at the beginning to give myself enough time to take screenshots of each variation of the mines so I could plot out a course.
As was said elsewhere, it looks like the next level functionality isn't working, which is a shame because the posted pictures of the next level(s) look great.


