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jar_jar_jar

27
Posts
11
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1
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A member registered Nov 14, 2023 · View creator page →

Creator of

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This feels so genuine and honest, it moved me a little. I also had a pet turtle in my childhood.

When the god appeared at the end of the countdown I was completely startled! It was so fun and I managed to beat it. What a great design.

I really like the use of different languages for the items and spells. It makes the setting feel like the culmination of all spiritual practices in the world, rather than just one.

This has a surprisingly oppressive atmosphere. It really felt like there was something following me! Also, having the relic be radioactive waste is a great bit of world building. 

The mix of 2D and 3D really look great together. I'm in love with the Angel's design! My favorite shot is when she turns to face the teeth as the camera focuses on her.

This is awesome! It's so great other people are using it for their projects.

That song really got to me. It felt sad, scary, and peaceful all at once! It was perfect, especially when the angel appeared.

The colour swapping was a cool mechanic. It really went well with the whole CRT aesthetic. 

This is an endurance run! It makes me wish that I was a faster at typing. My highest pain was 1009.

This was a great demo. I even found both easter eggs! Do you plan to continue working on it in the future? 

I adore the look of this game! This visual style has a ton of potential for creating frightening imagery 

It's great to see another GB developer! The idea of a GB game that acts as a medium for divination is amazing. It's like how the GB had such weird things like a Bible, sewing machine, and fishing sonar.

That was an intense experience! I'm genuinely impressed you were able to make that using Ren'Py 

Thanks! In my mind, simply rendering an otherworldly being would overload the program and could only be presented in a heavily distorted form.

Thank you! I spent a lot of time on Blender making them 

Thank you so much :)

This game looks so striking with the limited color pallet. The mechanic with the bell is so cool, I'd really love to see it expanded on. I managed to find all 4 endings!

Thank you for your comments. I think the issue is bad phrasing on my part. Pressing the buttons together has no new effect, only pressing them individually. I've changed the description to better reflect this. Thanks for checking out my little project!  

Sorry about that. May I ask what you are running it on? And are the other inputs working as well?

The way the giant fades into the fog is really cool and the reflection on the water is a nice touch. It give it a strong sense of scale.

This is great! I managed to beat it, after a lot of deaths! The boss music is especially memorable and the fight with Palindrome was genuinely desturbing.

This is seriously impressive! I was pretty lost at first, but once I found the map everything clicked and I was completely invested to the very end.

I love how disorienting this feels to play. There's something so wrong about using ; and ' as inputs.

The sound effects really made me laugh! 

The gameplay is a little rough and I got stuck during the part at the mall. The story was surprisingly captivating, especially the parts in the classroom. I love seeing the stages of the man's life as if he was still in elementary school!

I couldn't get very far because of the difficulty, but I enjoyed what I did see. There's something weirdly unsettling about such cute characters being plagued by a deadly virus.

This is great! I especially like how the Walkman is the timer, health bar, and the source of the music. It really gives this a strong identity.