Nice! ❤️
jeroenpx
Creator of
Recent community posts
Bug report:
I noticed a couple of the shaders have the clamp function in the code inverted. Instead of: clamp(value, 0.0, 1.0) it has clamp(0.0, 1.0, value)
This somehow works fine in "Forward+" and "Mobile", but breaks in "Compatibility". (and is undefined behavior in the glsl spec, the correct syntax is having value first)
I have only imported the fire pack & sky in godot compatibility but both have the problem in some shaders causing them to completely break.
I will swap them all on my side, but thought I would let you know.
Ik had eerst niet door dat je de muis moest gebruiken om te draaien 😝
Ik had gelezen "Use ASDW to move. Q and E to rotate." en ik was: "huh, maar hoe kan ik ooit bij die planeet komen, dat lukt toch niet". Haha, ik probeerde maar en het ging gewoon niet. Gelukkig bewoog ik na een tijdje de muis om terug naar de instructies te scrollen en had ik het direct wel door.
Ik kon ook niet op full screen spelen want ik heb een vrij breed scherm en dan verdween de fuel counter ergens buiten mijn scherm.
Maar leuk idee! Was wel tof om rond te vliegen.
Leuke controls!
Tricks waren zeer duidelijk en eenvoudig uit te voeren op een gamepad.
De juiste richting opgaan was een heel stuk moeilijker wel. De orientatie veranderd steeds (natuurlijk) en omdat ik het level nog niet kende moest ik eerst kijken waar ik juist naartoe wou, maar voor ik kon draaien zat ik weer tegen een muur. 😋
Maar ik vond het wel een zeer tof spel. Zeer tof om gewoon te bewegen, vliegen en tricks te doen.
Bug?
In mijn tweede run had ik ook de indruk dat de arrow altijd voorwaarts toonde onafhankelijk van waar ik was, is dat normaal? Het speel leek mij ook te crashen na de run (programma was ineens gestopt?)
Leuk spelletje!
Ik vond wel de achtergrond moeilijk te onderscheiden van de voorgrond.
Misschien was een simpele oplossing geweest om de achtergrond net iets wat lichter te maken? (een soort van doorzichtige witte tussenlaag?)
Het steeds sneller dichterbij komen van de tsunami als je een fout maakt was wel zeer goed gedaan. 👍
That is one very crazy high score!!! I didn't know that kind of high score was even possible. 😮
Thanks for the wonderful feedback! Great to hear you loved the environment and mechanic!
Some parts of your feedback we definitely knew. We knew the enemies and trees feedback could be improved. It was actually near the top of the todo list at the end of the jam... But time was up. 😑 Indicating the speed was still on the list as well.
Making the storm adaptive the way you describe could indeed work. Sounds like a good idea!
Thanks for playing!
Heel goeie geluidsdesign! Dat was het eerste dat mij opvoel toen ik het spel starte!
Je kleurenzicht terugkrijgen was ook zeer tof bedacht! Alle kleuren hadden interessante plaforming variaties. Licht blauw was mijn favoriet persoonlijk. Denk niet dat ik dat ooit al gezien had.
Spijtig wel dat de muziek volledig stopte tijdens het spelen. 🥲
Hey! Leuke toepassing van het thema. Het was tof om ter plaatse te proberen blijven vliegen met de gans! 🙂
De besturing van de gans voelde wel zeer onvoorspelbaar aan. Ik kon niet echt dezelfde jump herhalen, toch niet in kleine ruimtes waarvan er heel veel waren in de latere levels. De enigste manier dat ik tot level 14 ben geraakt voelt aan als puur geluk en heel heel veel dood gaan... Ik heb over het algemeen niet naar de stats gekeken maar een level waar ik dat wel gedaan heb had ik 65 ganzen gebruikt of zo...
Thank you Eleni!
I should have left a comment as well. Your game was also very beautiful! I only played it after the jam but I loved the atmosphere and the idea of being as a little spirit. The particles, art and sounds were all amazing. The particles and sounds of collecting a new color were perfect.
I got a bit stuck at one point because I didn't realize I could open the door next to the cat in the box, but I figured it out somehow (don't remember how).
Very nice art as well! I think I read somewhere that you are a programmer working in Unity and learning Unreal, but the art was really nice and fit very well!
Would you be interested in maybe trying some collaboration in the future? (or just talk on discord or something - doesn't necessary have to be collaboration). Although I guess we both have a programming background and I switched from Unity to Godot a year and a half ago (not Unreal), so our tools are a bit different. I also tend to work with 3D art but only because I am a lot better at that. But I am not sure if that should stop us? I feel we might have overlap in the games we want to make? Just let me know and I'll send an email.
Anyway, great game! I really liked it!
And thank you for posting a message, I really appreciate that as well!
The watercolor style art is really nice! Looks great! The design of the characters is also pretty. One of them being some kind of caterpillar is so interesting!
I think the puzzles, while nice and easy, felt too similar between the different plants. Couldn't the picture puzzle be more of a drawing of the plant you are summoning? Now the summoning of every plant felt like the same tasks repeated and I didn't even know what I was making anymore... (since it didn't really matter)
But overall, a very nice experience! Thank you for making this game!
So, it seems that for some reason the game still has and old version of the credits. Since this is part of a game jam, we don't want to update the build for this, but we did want to give everyone proper credit.
Actual updated credits for the game:
Credits
A game made by:
Jeroen Penninck (jeroenpx)
Sadie Melina (faedoll / mermaidprincessnovaya)
Devon (heartnaught)
Elliott Starr (Starrmanly)
Roles
Jeroen Penninck (jeroenpx)
- Main Mermaid Character
- Modeling, Texturing, Rigging,
- Procedural Animation
- Animation
- All Programming
- All Shaders & Effects
- All UI & UI Animations
- 3D Assets
- Color Design
- Level Design
Sadie Melina (faedoll / mermaidprincessnovaya)
- Music
- Bringing the other (2D art) Mermaids to life
- By doing Modeling and Writing dialogue for the Mermaids
Devon (heartnaught)
- Mermaid Characters 2D Art
- Rock 3D Models, Boat 3D Model
Elliott Starr (Starrmanly)
- 2D environmental artist (flowers, sea onions, seaweed, text bubble)
Assets Used
underwater ambience by akemov
https://freesound.org/s/255597/
License: Attribution 4.0
Tools
Godot
Author: Juan Linietsky, Ariel Manzur, and contributors
Source: godotengine.org
License: MIT License
Godot Options Menus
Author: Marek Belski and contributors
Source: github: Godot-Options-Menus
License: MIT License
Godot Radial Menu Control
Authors: jesuisse and contributors
Source: github: godot-radial-menu-control
License: MIT License
Thanks for Playing!
Hi @GreenHeartRanger,
You can click the tiny bees. They collect honey.
However, we have become aware that there was an issue when playing the game on mobile. The issue made the main menu show up as completely white and made all bees show up as white blobs. This made the game a lot more confusing than intended.
Good news though. This issue should be fixed now!
Hey, thanks for the feedback! Some things that I thought would be easy to understand are indeed a bit confusing, like the first level for example. :) I am guessing that is what you meant?
I did not know. The game was made by just me in two days. If I let some people already play the game during those two days I could probably have made it less confusing.
Or... Maybe not... I ran out of time to do the sound and some other game play, so more things to do might not have helped a lot. :D





















