This means so much to me, thank you!
John Shrimp
Creator of
Recent community posts
Wow! Thank you for spending so much time to think about and give me feedback on my game! I agree, most of my games end up being too much game and not enough(or any) story, polish, or significance. Also, your the second person to ask for tutorials, so that's what I'm doing next. I think I might actually cap it at the 5 minigames I have so far and just spend the rest of my time on polish. I'm so glad you liked the generator one because that's the one I spent the most time on and my personal favorite as well! I need to learn how to make small but polished games, like yours. Anyway, I really appreciate the feedback and I love your game! Thank you!
Your game was one of the first ones I played in this jam. I really like it! It's like every single thing is an easter egg. Maybe include the keybinds for the achivements page though? I got there once and couldn't figure out how to get back. Also, if you have time, can you give me some feedback on my game? I'm still working on it, and it's definetly not as good as yours, but if you have any tips, let me know.
I really appreciate the feedback! Don't worry, you are definitely not the first person to have the problem of it being too hard! I think it was something to do with the randomized events forcing impossible scenarios as well as the fact that the difficulty spike was judged by the same person that made and playtested the entire game!
Yes I agree, but because everything is randomized, every time the player dies, it feels like there is nothing they could have done to prevent it. And also, because of randomization, there are indeed impossible moments. Again, I really appreciate the feedback and I will make sure to implement it in future games! Thank you so much!
Hey, thank you so much for playing! All the animations were made by my brother, and he's happy to hear that you liked them! The weird character jump actually started as a bug, but we thought it was really goofy so we kept it. It is a very difficult game though, and I keep getting feedback that tells me I should make my future games a lot easier!



