Hahaha good job yeah, there's more to come soon :D
JohnMundoe
Creator of
Recent community posts
Hahahaha, I really like this kind of candor. And yes, I am not trying to fool myself or anyone else. I am not looking to make a respectable game that'll be accepted by a wider audience. It is what it is, and yes, it's a fetish game, but that doesn't mean it's gotta be a dumb game because of that. Yes I am intentionally making a p**n game, and heck. If they just gonna goon then the files are open, they can goon away. But for the people that want it, I wanna make sure I deliver a good experience!
No matter what it's dressed as!
No no i get that, people, including me can get invested and hope for the best. I see this as a genuine interest, so dont worry about that 😊
As for redhead, yes, Jill in the next big content patch is a redhead so that I can answer definitely!
Taller as well for that matter, even if I don't tend to specify such things awhole lot.
That part is not written in cold hard at this moment honestly. I see this game more like a thematic harem simulator dressed in management and survival mechanics. Youre talking endgame and were still in Alpha. Id like to see that, in this current stage, its still too early to set in stone.
But consequences are an interesting idea, we already have one in the Alpha on the patreon that will be released here in September and there will be more of that.
The rest, played close to my chest for now till the time comes!
There will be some suspension of disbelief in the game. So yes its a wasteland but there will be enough to serve the purpose of gameplay. Though a different idea is that later on rooms will either be upgradable or they will learn to build new rooms to grow their own food. Again, early on in development but i have ideas to tackle these things!
I have managed to create a community page for the game with proper channels for topics.
I will be closing this thread so we can use that, thank you fuocoperpetuo for your initiative! 💗
Heya and thank you for the feedback, I will answer the ones that I have an answer for and note what I don't!
- That is very much intentional and there are mechanics to alleviate that. Both Mimi and especially Aris speed up recovery when assigned to the infirmary with the injured person. There has to be some risk involved in taking on fights in the wasteland.
- There are ideas for resource sinks in the game, one already implemented for Magpie, not sure if you came across her, more to come though!
- An Idle mode is not something I've considered, I'm writing it down. Could be useful!
- That exploit is noted!
- Yeah, suspension of disbelief really on that one. Yes its a design decision cause at the end of the day it IS a fetish game.
- The AI voices are at the end of the day never as good as real voice actors. But it's a cost decision for me at the end of the day. If they annoy then there is at least a voice volume slider and every said word is written so nothing will be missed.
- So the choices as the MC. Well, that's hard cause of how much dialogue will be making its way into the game, having branching storylines on top of the character development and that they say different things depending on their evolution stage and their bond to you. It's more of a scope thing, if I did that I'd still be in the early writing stage.
Thank you for the feedback though, and thank you for playing!
More is yet to come.
Strength will evolve as they get more muscular for sure, and there will be references to their increasing strength throughout the game
Hahaha, the faster faster forward might be for later, or just that the forward is increased in speed. I want the game to savored, but I also don't want it to be boring.
SO, in the top right corner where that yellow cogwheel is, there is a slider to increase dialogue typing speed, that could help? Also if you click on the screen while they are typing it will print everything out. Or you could just mash space to skip lol
Stats WILL have more usefulness for sure! Working on a "Autobattler" that will be using all of the survivors different stats for battles in the future.
Room adjacency bonuses have already been considered, still being worked on for best implementation for now.
So here is the pickle, some of them ARE going to become enormous. Not in height but in muscle! That's just the name of the game, some will be bigger than others of course, some might be less big but more veiny and such. I wanna try to have some variety for sure but they WILL get bigger, it's just the nature of the game.
That being said, I might add a "locking size" feature in the future since right now, if you dont grow them bigger then they will not get more attached to you, so locking but still allowing them to grow more muscular would cause a disconnect between dialogue and what they look like.
Ohhh no you're good, ALL criticism is welcomed as long as it's constructive, I wanna know what people think! 💗
So sadly a lot of people have had this issue. The game wasn't designed for phones in mind and there are a lot of fixes needed.
Right now assigning characters to rooms are broken, I am looking into making a hotfix that at least addresses that in the coming days, other things may still be broken after that but we wanna resolve that since it's game breaking and stops all progress.
A thing you could try, I have a function in there where double clicking with a mouse in a room also brings up the panel for room assignment, give it a try but if that doesn't work then a hotfix is needed.
A general feedback and discussion thread is never a bad idea!
So to answer the idea regarding combat, I do have an autobattler in the works that's gonna be worked into the game but it is in early development.
It will be using the girls stats as well as their own personal abilities to execute combat scenarios, I know the one in the game right now is literally just a percentage so that'll change!
The evolutions will be coming of course, the alpha which will have the first stage will be releasing publically here in September! It'll make it's apperance on Aug 17th on the patreon first though!
