Your reply kinda reminds me of something I've been working on...
JohnsterSpaceGames
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Yeah, I'm not releasing it on GameBanana. The plan for Ultimate currently is to keep releasing builds of it on itch primarily until 1.0, which is when it will launch on GameJolt as well.
And I don't really use GameBanana anymore, as I've found my projects get the most traction on itch anyways (1M+ views and counting for BFNSU), though maybe when 1.0 launches, I'll create either a BFNS Ultimate or general BFNS series Google Sites page as well.
Thanks for clarifying and addressing this, and I hope we can all move on from my past mistakes as well.
While I used to do AI content on the misc channel (as when I first discovered AI video generation content in late 2025 via Sora 2 like other people, I thought it was cool back then and wanted to try it out for fun, but later realized it wasn't so great), it's true I did discontinue it after finding it repetitve and boring and then shifted the misc channel to human-made content which I've enjoyed making much more, as seen in videos like my lengthy first-time Pokémon Black Version playthrough (which is 16 parts in and many hours long already) or the recent stories on there, and the solar eclipse footage as well. I really don't like AI anymore and regret using it excessively in the past looking back now about a year later, and I'm even planning on unlisting most of those past AI videos on the channel soon as part of it's new direction.


As for paid content in Ultimate, everything is planned to be entirely free in that fangame, and there will be no paid DLC or microtransactions, as I plan on keeping the series free for all to play, and DLC is not even planned for Ultimate anymore anyways, rather it would get post 1.0 updates that add even more content like I did with Remastered for years after it's release.
And as for Baldi's Mathematical Show, that has been cancelled as well and isn't planned to be produced anymore as it didn't meet my quality standards with what the animation studio i later fired years ago was sending me as it was not worth the production costs.
My main focus for now continues to be on developing BFNS Ultimate and making it the best it can be, and in the last few days I've made even more main menu progress and thought of some cool ideas for it, so the work will continue on that, and I hope everyone is looking forward to the 2026 recap at the end of this year for the project!
So, I just saw this channel yesterday, and even though they're parodies of tracks from these Baldi fan projects, I have to say, they sound pretty good, and I hope you'll do more.
In fact, I honestly thought the BFNS Ultimate tracks were legit variants of them at first before realizing they were parodies of them after listening to one and then reading the description, and it's interesting how you seamlessly incorporated parts of famous music like Sonic's Green Hill Zone, Never Gonna Give You Up (Rick Roll), and even the Flintstones intro song into these fake music rip parody tracks for example.
Maybe that means you could compose some background music for a non-Baldi story focused side video I have planned for my misc Johnster Space channel where I upload side content sometimes, though only if you want to, of course.
Anyways, seeing this channel gave me an idea for BFNS Ultimate. Maybe the parody versions of the BFNS Ultimate tracks could be included in Ultimate's planned Music Player room as well and listed as "Parody" variants of those OSTs (like the "12/28/25" Baldi's Song one), and it would be interesting if while you were listening to a soundtrack in the room, things appear in the room relating to the track (like Matt and floating Baldi Bucks appearing while listening to a Matt's Store OST) to make listening to it feel more alive and less static in a 3D space, and maybe there could be moving music notes on the walls in the room as well, kinda like how some of the 2.5D doors are planned to have animated textures on them, but for walls in certain rooms instead.
So, you mean like something similar to the "launcher" screen from the later Alpha builds of Ultimate, but more advanced?
I agree that would be a cool addition and will consider the suggestion as it would fit with Ultimate's style and theme, as I'm a fan of retro computer stuff like Windows XP myself, which that launcher's background was from for those who didn't know.

This fangame looks incredible, based on the WIP images so far!
I can't wait to play it and see what it's like when it releases, as I do have a bit of history involving when this was called "Baldi's Basics Map Pack" as you can see in this really old gameplay video I made on it back then around 2020.
It's good to see it's being remastered as something totally different and higher quality, and I'm interested to see what that space level will end up being like in the full release of the fangame, whenever it comes out!Happy 5 year anniversary, Baldi's Fun New School Remastered! You can read the anniversary post here.

Also, pending any further delays, the Beta 1 update of Baldi's Fun New School Ultimate is now planned to be released sometime in 2027, possibly early in the year, although that depends, since it needs more time to be completed, and to also ensure that it will end up being a quality release rather than an incomplete or buggy one.
On more positive news, here's a WIP image of the voted Main Menu ("Fun Central") map layout that won in the poll that was conducted a few months ago, which I've started working on recently after taking a break from Ultimate development for a few months.

Anyways, enjoy the celebration, and you can watch the first retrospective video for the anniversary below!

Hello Baldi's Fun New School series players, and welcome to this special post for the 5 year anniversary of Baldi's Fun New School Remastered!
As part of the celebration of 5 years of BFNS Remastered (can you believe it's been around for half a decade already?!?), I'll be going through the development history of Version 1.0, and include links below to videos in the version history retrospective series! Without further ado, let's get started!
Version 1.0 Development History
- June 2021 (Planning Stage) - Baldi's Fun New School Remastered Is Conceptualized.
- June 7th (Planning Stage) - The Logo For Baldi's Fun New School Remastered Is Revealed.
- June 12th (Pre-Alpha Stage) - First Public Development Look (Via This Livestream At The End Of It).
- June 18th (Pre-Alpha Stage) - The Ruler And Quarter Animations For Baldi Are Finished.
- July 5th (Pre-Alpha Stage) - Balloons Are Implemented.
- July 9th (Pre-Alpha Stage) - The Unfinished Demo's Development Build Is Compiled.
- July 10th (Alpha Stage) - Alpha Version 0.7.3's Development Build Is Compiled.
- July 11th (Alpha Stage) - Alpha Version 0.7.5 & 0.7.6's Development Builds Are Compiled On The Same Day.
- July 22nd (Beta Stage) - Beta Version 0.8's Development Build Is Compiled
- July 30th (Pre-Release Stage) - Version 1.0's Demo Is Compiled For Testers.
- August 1st (Pre-Release Stage) - The Official Trailer For Baldi's Fun New School Remastered Is Released.
- August 5th, 2021 (Release Stage) - Version 1.0 Is Released To The Public!
5 Year Anniversary Retrospective Video Series
Here is the full list of retrospective videos that are being released for the 5 year anniversary. You can also download the logos created for the anniversary in the description of each video as well.
1.0 - The Beginning [August 5th, 2026]
1.1 - The First Major Update [August 8th, 2026]
1.2 - Cloudy & Chewsi Bars [August 12th, 2026]
1.4 - The Final Major Update [August 15th, 2026]
1.4.2 - Student Races [August 18th, 2026]
1.4.3 - Return Of A Classic [August 20th, 2026]
1.4.4 - Genuinely Fun [August 23rd, 2026]
1.4.5 - One Year Later [August 27th, 2026]
1.4.6 - Spooky Scary Schools [August 29th, 2026]
1.4.7 - The End [August 31st, 2026]
5 Year Anniversary Original Soundtracks
These 3 soundtracks, which have been composed by the talented composer Haroon Plays specifically for the anniversary, will be added here once they have been uploaded to the Baldi's Fun New School Series OST channel, along with download links to each so you can listen to them anytime!
Five Years Of Remastered Fun! (Intro)
Video Coming Soon.
Download the intro soundtrack here.
Five Years Of Remastered Fun! (Overview)
Video Coming Soon.
Download the overview soundtrack here.
Five Years Of Remastered Fun! (Outro)
Video Coming Soon.
Download the outro soundtrack here.
Conclusion
With Baldi's Fun New School Remastered turning 5 this year, I want to thank everyone who made the creation of BFNS Remastered possible, gave me the motivation to create it in the first place following the positive feedback on earlier entries in the series, and improve it over many updates with all of the suggestions, feedback, and fan arts over the ~1.5 years from 2021 to 2023 the mod was actively being worked on and received updates.
Enjoy the anniversary, and if everything goes well, Baldi's Fun New School Remastered 2 might be released in time for the 6th anniversary on August 5th, 2027, but given Baldi's Fun New School Ultimate's Beta 1 update is being delayed into 2027 since it needs more time to be completed and ensure it will be a quality release, the sequel might not actually come out until the 7th anniversary of Remastered on August 5th, 2028, although these plans are subject to change.
Anyways, happy 5th anniversary, Baldi's Fun New School Remastered, and while you are partying, don't forget to pay a visit to the Discussion Area between now and August 12th to see party hats on other players in the area, which happens every year!

Hello, Baldi's Fun New School series players!
Since it's about to turn August 5th where I live, that means it's almost the start of Baldi's Fun New School Remastered's 5 year anniversary this year!
As an update, the 1.0 retrospective video planned to kick off the anniversary celebrations during this month has been finished and is currently in the process of being rendered, and will be uploaded and set up to premiere on the BFNS Series Central YT channel later that day.
Here's a little teaser of the video, and see you then!


Happy August, with today marking exactly 5 years since the 1.0 release trailer for Baldi's Fun New School Remastered was uploaded on August 1st, 2021! This brings back memories now, doesn't it?
I'm also glad to say that as of today, work on the 5 year anniversary version of the BFNS Remastered logo for the upcoming retrospective videos has been completed (that work was teased earlier today), so here's a teaser of the finished version of it, and the logo will also be available to download from the description of those videos in 4K, FHD (1080p), and HD (720p) image resolution formats.
Also, while creating that logo, I decided to go back and do a refresh of BFNS Remastered's original logo as well, so here's a look at that! And Haroon Plays has also composed special original soundtracks at my request for the anniversary videos, so that's another thing!

Once the anniversary has started, the graphics on BFNS Remastered's itch page are planned to be updated to this new design, and also, I've updated the planned release dates for the 5 year anniversary videos to their final dates, so here's a look at the refined schedule!

The dates for the 1.1, 1.4.2, and 1.4.6 update retrospective videos were intentionally shifted to line up with the dates when BFNS Remastered's 1.1, 1.2, and 1.3 updates were originally released, and as a result, the rest of the video schedule was shifted as well to spread them out during the entire month of August.
That's all I have to share for now, so see you on August 5th, when the videos and celebration will formally begin! 5 years of fun awaits!
Hello everyone! Since the 5 year anniversary of Baldi's Fun New School Remastered is exactly one week away (it's on August 5th), I would like to just briefly share that preparations for the retrospective videos (you can find the schedule here) planned to be released this year during the anniversary have begun!
A special 5 year anniversary version of the BFNS Remastered logo is planned to be created as part of the celebration as well, so be on the lookout for a teaser of that being posted here in the next few days, and it is planned to appear in the anniversary videos as well and the upcoming "Happy 5th Anniversary!" post in Remastered's community section!
Hello everyone! I had a feeling I would return to this page one day, and that day is today!
8 years ago on this day, on May 31, 2018, I released the first public version of this Baldi's Basics mod (as 0.7b), and by June 2018, it was completed with it's 1.0 release, and later received a 1.1 update.
Due to it's success, it encouraged me to create even more Baldi mods (such as Ender Dragon's Basics, Baldi Is Broken, Ultimate Custom Night's Basics, and even a Fortnite's Basics 2, though that sequel never ended up being finished), and a few years later in 2020, an entire Baldi-inspired series called the Baldi's Fun New School series, which is still going strong to this day.
Happy 8th anniversary Fortnite's Basics in Battle Royale and V-Bucks, and it really did start everything for me!
Have you played my mods and games since this very first one in mid-2018, or did you find out about my projects later? I would like to know! =)
So, for anyone wondering what the recently published Baldi's Fun New School Remastered 2, BFNS DH, and BFNS NEXT pages are, well, they are placeholder pages for future planned entries in the Baldi's Fun New School series after Ultimate is completed.
Remastered 2, which has been planned for a while, will be the sequel to 2021's Baldi's Fun New School Remastered, while the codename DH and NEXT entries (which are not their planned final names) are later entries that are planned to expand the series into exciting new genres like a runner game for DH or a world exploration RPG game for NEXT, to give players more fun variety in the series.
Also, the platforms those entries are planned to be released on is PC (Windows, macOS, and Linux) for BFNSR2, DH, and NEXT, Mobile (Android) for BFNSR2 and DH, and WebGL (Browser) for DH.
While those are still likely years away given my current main development priority is finishing Ultimate with it's 1.0 release (and maybe it will receive a few updates afterwards like a 1.1 or 1.2 update), those later entries should give players a lot to look forward to in the series' future!
Thanks for the question, but unfortunately, no. Since the scrapped Floor Builder uses a different JSON data structure for it's custom floors (stored in a .floorlvl data file) compared to the under development Floor Maker for the upcoming Beta 1 update (which is planned to use .bfnsu data files for it's floors), porting custom floors made with this prototype is not possible.
Although for the community made schoolhouses in Ultimate's Random Floor Fun (formerly called just Random) mode, I could perhaps try to recreate some of the floors created in this prototype (such as ones by you or other floor makers), so some floors made in this prototype would still have a chance of appearing in the main BFNS Ultimate game.
I'm looking forward to seeing your creations in this prototype, as it still lets you get really creative with custom floors, and maybe like I've done in the past, I'll do a video (or several) where I play custom floors created by the community.
Happy 8th anniversary, Baldi's Basics! Can you believe 2018 was that long ago?
To celebrate, I've released a prototype of the scrapped Baldi's Fun New School Ultimate Floor Builder as a gift to the community! Have fun building and playing floors, and you can check it out here: https://johnsterspacegames.itch.io/scrapped-baldis-fun-new-school-ultimate-floor-builder-prototype.

I bet no one was expecting this! Now go enjoy it and have fun, along with watching the "Baldi's Birthday" release video that just went live, which was a blast to make!
Thank you! Turning 22 is a big milestone for me in my life, and also, here's a little teaser that might be related to the BFNS Ultimate thing coming on March 31st for Baldi turning 8, which is just 2 days after my birthday today!

Well, the day is finally here for the Baldi's Fun New School Ultimate Beta 1 map layout voting poll!
It runs from March 27th (today) to April 3rd, and the results are planned to be posted in a BFNS Ultimate devlog on April 6th, so check it out today and submit your vote to help shape BFNSU's continuing development today!
Google Forms Poll Link / Twitter/X Announcement Post / r/JohnsterSpace Reddit Announcement Post / JSP YT Post
Thanks! And yeah, it is intentional for some of the variants of map layouts that will be in the poll.
I've thought it would be cool if, depending on the floor's theme (like music for the "Musically Movin'" Floor 3), some rooms had shapes relating to the floor's theme, like music note shaped rooms as an example, as I like attention to detail.

Now that the delays are out of the way and the USB issue is resolved, the map layout voting polls are finally coming later today via a Google Forms poll!
Here's a sneak peek at an image of one of those variants you'll be able to vote on, drafted on real graph paper!

And as for the "BFNSU related" surprise coming on March 31st?
Well, let's just say it's going to be a nice gift to the Baldi community I don't think anyone will be expecting (or very few)...
Yes, especially in regards to the development changes you mentioned.
One of the reasons the development time has been so long (though meaningful) is due to certain things that have been worked on during the BFNS Ultimate Beta 1 development period being either totally redone or changed multiple times during the development of the update to make them even better.
One example is a scrapped around 4 chapter long Adventure Mode concept before the current 10 floor Adventure Mode campaign plan was finalized, another is the lighting system, which has gone through multiple changes as well before reaching it's current development iteration, and the last (and probably one of the biggest ones) is the Floor Maker.
Originally, it was going to include all of these advanced features like custom texture, music, item, and character support, but during it's development in 2024-25, although those features got pretty far into work in the what was then being called the Floor Builder, it ended up being way too complicated/convoluted (especially for a mostly solo dev like myself who also has a 38 hour/week working job, has to help around the house sometimes, and usually only works on BFNSU when he feels motivated as it's a passion project, and not something I force myself to develop, so that limits most of the development time mainly to the weekends currently) in the editor, so that Floor Maker iteration was scrapped entirely and rebuilt from the ground up into the streamlined first person Floor Maker that has been shown in the more recent progress updates, which is planned to focus on customization in custom floors via selectable floor themes rather than external mod support, which should work better overall than the old concept.
Also, Beta 1 is still currently planned to be released sometime in 2026, with a Beta 1 Preview version for BFNS Development Testers planned to be released a month before that and include most of the content planned to be included in the final, public version of the Beta 1 update.
The upcoming map layout polls will be a big step towards that, cause once those are decided on, the layouts can finally be built and implemented in game as work on Beta 1 continues!
So, now that the BFNS Ultimate item pickup poll that had been running for a week via Google Forms from February 27th to March 6th has ended, here are the results of it!

There was a total of 215 votes cast during that period, with 195 (90.7% of the total votes) for the fly option, and 20 (9.3% of the total votes) for the fade out option.
As you can see, the fly option won by a vast majority, so that is planned to be the option that is enabled by default in the settings when picking up items in Baldi's Fun New School Ultimate in the upcoming Beta 1 update.
And for those wondering, the other option (fade out) is planned to be included as well, for a total of at least 3 selectable item pickup animation types (fly towards, fade out, and the classic "instant disappear") planned so far.
Thanks to everyone who participated in the poll, and another one is planned in the near future to determine the map layouts for the main menu and first 3 floors of Adventure Mode (and their associated chill zones and secret floors) in BFNSU ahead of their implementation in Beta 1.
You can also find the poll results via a post on my new Reddit account as well, which includes an additional GIF that is not in this post due to itch's image filesize limits.
So, for what is hopefully the last time, the item pickup poll that has tied 2 previous times on Twitter/X has now opened on Google Forms, and will close a week later on March 6th, 2026 at 6 PM EST, with the results planned to be posted in a comment here soon after the poll ends, which I think is less likely to be a tie this time.
You can find the poll and submit your vote here, and also, as a small update, the USB issue's data recovery attempt (which was first mentioned here) is still ongoing, with the most recent update I got from the lab stating it was more severe than they first suspected and due to that it meant it going to take longer to try and recover the data beyond the 1-2 week estimate I had originally thought, so due to that, since I still don't know when I might get my USB back if the recovery does end up being successful, the start date for the map layout voting polls has been delayed to March 27th, 2026, with the voting planned to end a week later on April 3rd, and the results published in a devlog on April 6th.
These new dates take into account the prolonged USB data recovery time, and if I end up getting the recovered data and map layout files sooner, those map layout poll voting dates might even be pushed up by a week or two, but for now, this is where things unfortunately stand regarding the USB issue progress.

That's cool!
I really think BFNS Ultimate will end up having one of the largest OSTs for a Baldi fan project, maybe the biggest so far, with 80+ tracks that have already been composed in total across multiple composers (with Haroon composing a majority of them), so it will be great people will be listen able to your soundtracks from BFNSU on Bandcamp as well!
And don't forget, BFNS series fans, that BFNSU's OST will be available to listen to on the BFNS Soundtrack YT channel and maybe also BFNS Series Central after 1.0 has been released!
Including unused tracks or older versions of them as well!
Ok, so the item pickup poll on Twitter/X I was doing ended in a tie, so I'm doing it over again, though for only 5 days long this time. You can find the new poll here.
Thanks! Even though I mostly do digital art like creating graphics for thumbnails/games/etc and whatnot, I do some drawing in real life too like the balloons show.
Also, I personally like the idea of items flying towards the player when they're collected as well, though the voting poll is currently tied, so I'll have to end up seeing which option players would prefer once it's finished in about a week.
The winning option would become the one active in customization settings by default, though the other fade out or maybe the old instant disappear could be included as options to select from as well, so players could choose which one they want active.
So, while I'm waiting for the USB issue to hopefully be resolved, I've decided to do a different voting poll relating to BFNS Ultimate in the meantime prior to the upcoming map layout voting ones for Beta 1.
It's about whether collected items should fly towards the player or fade out when clicked on rather than instantly disappearing, and you can find the poll on X/Twitter here.
It runs for a week, and once the voting is done, the winning option will be implemented into the test floor to make sure it will work properly in actual gameplay floors, and it's all about improving the experience and making it more polished compared to what the Alpha versions were like, with more animations/etc to make floors feel more alive/interesting, and music might play in certain rooms like classrooms as well.
Also, as a side note, I might find some way to implement these "balloon arts" I recently drew when I was bored into BFNSU at some point, maybe in some party themed secret/floor/minigame, with the "Baldloon" baldi balloon being a reference to the "SpoopBalloons" from Baldi's Basics Birthday Bash.


Yeah, the swinging doors are planned to get redesigned as well at some point like the classroom doors are to have rounded edges and the other visual improvements, though for now, the swinging door design from BFNS Remastered is used in the test floor and it might stay that way since the test floor uses some placeholder assets to make sure the mechanics work like opening/closing the redone doors, but in regular floors and the main menu the redesigned versions of swinging doors are planned to be used, along with other redesigned doors like for the faculty and principal's office doors.
Hello again, Baldi's Fun New School series players! So, I have a quick update regarding the upcoming map layout voting polls mentioned in the 2025 recap.
Due to a unfortunate hardware issue that recently occurred where the USB I was storing the map layout image files I was working on for that suddenly died a few days ago without warning, leading to me having to send the USB to a data recovery lab in an attempt to save the files from being permanently lost, with that process currently being underway and a good chance they will be successfully recovered and I will be able to get them back in maybe a week or two, that's why the map voting polls will now not start until the end of February with the voting ending in early March to give me time to finish the rest of the layout images for the poll once I get the data from the USB back, although if the map layout image files don't end up being recovered successfully, those dates would be pushed back as I would have to make them all over again, but like I said there's a good chance that shouldn't end up being the case.
On better news, the test floor continues to make progress, with test collectibles (like notebooks) having been added to the test floor, and more decorations like posters as well, which all have been running pretty smoothly in terms of performance. Here's some development images of that recent work below, and hopefully there won't be anymore hardware issues this year, but you never know...



Well, I have good news regarding that. I was finally able to sync the project back to the cloud again so you and GrandGames can continue helping me out with development of the BFNS Ultimate project, and it's now up-to-date to the latest Beta 1 development I was working on, which is currently the test floor I've recently mentioned.
As part of the Unity VCS changes though, it's now in a totally new repository for developers named "BFNS Ultimate/BFNSU" which you should be able to find and download through Unity Hub. And the old cloud repository was renamed to have OLD at the start of it's name to avoid confusion with the new, latest one. Here's some screenshots so you can see where to find it as well.



I tested it as well with adding it to my laptop that doesn't have the latest BFNSU project version since I develop it on a desktop now, and it worked totally fine with adding the project to my laptop without any issues, so you shouldn't have any when you do that as well. And the lighting system and most of the decorations have been added to the test floor as well, as you can see below.














































