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june_moment

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A member registered Jun 15, 2020

Recent community posts

The central mechanic of upgrades being linked was pretty cool, but not very well communicated. The twist with the final character's "sacrifices" was VERY cool, and genuinely felt a little brutal. It would be nice to have a little more automation, or at least a way to buy more than 1 upgrade at a time, but I could see that being a deliberate design decision to make the player more willing to give up control of the characters to Atraia.

(the rest of this is a plural person rambling about their interpretation of this game's story)

I think the implication of this game is that it's a view of a plural system (probably one undergoing final fusion) through the lens of an incremental game; each character is linked in subtle ways, and it becomes increasingly complex to try to manage every different thing for every person. Some of them have entirely different styles, but it's still fundamentally the same thing -- and there's always that little hint, that idea in the back of your head that it would be so much easier if there were just less to think about. That if these people are so similar, and already sort of connected, isn't it better to just have one less person to manage? 

All you'd need to do is.. have that person give up their originality, their individuality.  And every time someone gives up, every time someone stops being whatever they were and becomes something more like a normal person, there's a little less strain on everyone else; it gets a little bit easier for them to carry on... and a little more tempting to stop being the narrow-minded things that they are, and be something more... normal, I guess. 

Gah. It's technically recovery, but it's still tragic in a way, and I think that's depicted really well here, even if that wasn't originally the intention! 

Short, but enjoyable. I like the progression, especially the buff you get once you start producing Terrrariums for the first time. Forgot to screenshot my time, but it took roughly 20 minutes.  

For anyone wondering, this isn't true, at least in the latest version. Also, even if the game required you to allow analytics, which it doesn't, that's not malicious. It's a basic debug feature for helping the developer, it doesn't steal your identity. 

The security guards that show up in the Slime Queen quest have a pretty surreal bug. Every time you load a save, their stats get multiplied. As I was retrying the fight, they went from doing ~80 damage a hit to doing over a thousand in a single attack. Then after I reloaded the game, they couldn't hurt me at all. So if you're struggling with that fight, try resetting the game.

I think it takes just a bit too long to unlock the "true" automation, the automatic nutrients. The water generation is unlocked at a good point, but the nutrients are four times more expensive. To keep up with growth before then, you've got to constantly click the expedition button for upwards of half an hour (if you're also picking up expedition and growth speed upgrades,) which really kills the "constant power growth" fantasy that the upgrade text keeps talking about. It's also super tedious.