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junetae92@gmail.com

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A member registered Jul 22, 2023

Recent community posts

Hi,

Thank you for your quick reply.

I'm using Unreal Engine 5.7.4, and I'm currently using Toon Shader version 1.3.1. I also tried a few other versions just in case, but the same issue occurred in all of them.

From what I can tell, the parent material (MM_CellShader_Standard) doesn't seem to have any problems. The issue only affects the face and body materials.

As you suggested, I increased the Search Reference Depth to 5 in the Reference Viewer and also checked the Sampler Type. It is already set to Masks.

If there is any additional information, logs, or screenshots that would help you identify the issue, please let me know. I'd be happy to provide them.

Thank you again for your help!



 

Cel Shader Material Compilation Error & Missing Textures

1. Description

The material textures for the character and certain objects are not rendering properly in the viewport.A shader compilation error and multiple warnings regarding the material function are being generated.


2. Error Logs 

[SM6] (Function MF_CelShader_Skin)(Node TextureSampleParameter2D) Sampler type is Color, should be Masks for /Engine/MaterialTemplates/LayerBlends/T_DefaultMaskTexture.T_DefaultMaskTexture