Hi,
Thank you for your quick reply.
I'm using Unreal Engine 5.7.4, and I'm currently using Toon Shader version 1.3.1. I also tried a few other versions just in case, but the same issue occurred in all of them.
From what I can tell, the parent material (MM_CellShader_Standard) doesn't seem to have any problems. The issue only affects the face and body materials.
As you suggested, I increased the Search Reference Depth to 5 in the Reference Viewer and also checked the Sampler Type. It is already set to Masks.
If there is any additional information, logs, or screenshots that would help you identify the issue, please let me know. I'd be happy to provide them.
Thank you again for your help!




