Hi, thank you for the report.
I had a look at the error, and it references the engine texture /Engine/MaterialTemplates/LayerBlends/T_DefaultMaskTexture, which doesn't appear to be directly referenced anywhere in the project on my side in the current version (1.3.1). Because of that, I suspect the issue may be coming from a custom edit or an older asset.
Could you let me know which version of the project you're using? If it's an older version, it's possible this issue existed there, as I may have been using that setup, but I usually use my custom assets instead of referencing engine texture.
Could you also try the following?
- Right-click
T_DefaultMaskTextureand choose Reference Viewer. - Increase the Search Reference Depth to more than 1.
- Check whether any project assets reference that texture.
I'll compare it with my project, which should help narrow down where the reference is coming from.
Also, this type of error usually happens when T_DefaultMaskTexture is assigned to a texture parameter whose Sampler Type is set incorrectly. For example, if the material expects a Masks texture but the sampler is set to Color, Unreal will produce both the visual issue and the compilation error you're seeing.




