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Just Add Zoms!

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A member registered 47 days ago · View creator page →

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Feel like we jumped in at a hard difficulty level. 
Could do with ramping up from a smaller board with less different pairs (maybe even more then just 2 of the same tile type), and build up some levels from there. Help the player learn the signs of where the unwanted tile is. 
But great job on this, it's a great Jam game entry :).

Maze puzzle type game, I couldn't work out fully if there was a pattern, I think I noticed it was the same people that told the truth each time. Though once I learned the maze order it was easy enough. I sped run to see if there was an alternative ending by going down in the long room. 
Well done

:D Thanks :)

Awesome :), thanks for playing! 

I may need to make them a little more obvious somehow, something for a future revision :)
Thanks for playing!

ahhh, awesome. Smashed a speed run through and finished it off. Though I kind of wanted a cut away to someone listening to the speakers nd just hearing coo coo coo coming out of them :P

Nice going!

Love the creature!
nice clear design with the phone and battery (though need a new phone, that battery should not run out so quick :P).
Great job on this!

Thanks for playing, glad you liked the look :)

Great idea with the flashlight mechanic! 
Nice vibe.
Great job!

Got to Splat them all! :D Thanks for playing! glad you had fun with it :)

Thanks, I need to do some UI research and simplify things a bit more I think. I can be a bit to functional sometimes.
Thanks for playing! much appreciated!

Awesome, thanks for playing :).

Great puzzler point and click game. Love the vibe and story.
Possibly adding a highlighting to certain things to interact with would help guide the player a bit more.
Im stuck on the bumper cars (though little confused as they look like they're on a pond, tied up on a jetty :D). I've got sandpaper and glass left, and neither working on the rope or cars,.. It's the last thing on my list to do before I assume the final office room,.. help!
Great job working on this! awesome solo dev achievement!

Much appreciated :) thanks for playing!

Level 21! impressive! That's one Buzzing party you had going there! :D

argh, those clowns :D. 
Took me a few goes to get to grips with placing defence's,.. and I didnt understand the things shooting at me was things to collect :P. But getting to grips with it a bit more now. 
Well done on a twist on the Tower defense game!

good start, but I think the pace needs ramping up some. 
I was surprised to find another Falling blocks game in this jam!
 well done for putting it together! 

May I invite you to play my Retro Block falling game, with an "Uninvited" twist to it instead then :P

I struggled a bit with the controls for this (could be im on a trackpad :P) I couldn't rotate at first, had to get to the menu before it would lock the mouse in and allow that to turn me. 
But I managed to kill some skeletons, and find ways to get Greg to actually heal me :P
Dammit Greg - any connection to Eric NPC man from Viva la dirt league, or Dungeon crawler Carl? :)


good job on the game!

bug or a feature? I can use the spacebar - jump/slide thing to phase through the walls and escape the prison. Turns out there's not enough to do out there so I came back :P. 
Nice fun feature though in the game with having to dodge, fire, and take over enemies. 
Great job

puzzler and a platform skill jumper :)
Though I need some help with the 6th level. I have portal to cross the big gap,. then trying to get a ramp down to jump high enough to clear the wall, leaving the wall/bridge thing for the last gap... but can't get the ramp in the middle right.

some of the story into levels was a bit odd early on, but I think free of the Jam you could really put this together into a more coherent premise under whatever story and guise you want. It's a fab game concept. 

Well done!

Thanks! Glad my little twist brought you some fun. Maybe if I expand on this down the line, I can give you a nudge to play test some more :)

Thanks for playing!

Fair, different tastes, but glad you liked my theming. :)

Thanks for playing!

Great job. Things were laid out and easy to follow. Only thing I needed was more in the shop! I bought everything quickly then was just adding more and more Security. 
Possibly could evolve into levels to complete etc, different types of monsters who are sneaky in different ways. But for a Jam game this is great. Well done!

"Lets Party!"
Nice Jam game, quick concept to grasp, and pick up. 
Well done!

Nice design and controls, and the story comic is a very nice touch. 
Great job team!

Just Add Zoms :).
Thanks for playing!

Im stuck in the Stalactites cave room, can't find what next I need to interact with etc.
Though I did achieve the quick victory :P, with the old, going Left rather then right trick :)
Nice job on the game! 

Here's me with my headphones on!
unnerving stuff. Great job on it!

15x15!! nice work getting so far :)
yep, I think I needed more levels of Zoms, tougher ones that burrow straight through a bit more,..  exploding ones,.. etc etc,  that or more Heart positions as the board expands. 
Keybinds are a great shout, and yeah it was mean of me to lock in the choice, I should have made it a toggle option. 
Glad you found the Zombies made it more interesting/enjoyable, I did to :D. but I have my balance way off on the zoms right now :),
thanks for playing!

Finding it tricky to get into this game. To much reading to begin with, and I'm not sure what I can tweak or upgrade. The sliders im sure do stuff, but I dont understand it all. To much text to wade through in game as well as on the itch game page. I had to wade all the way through to find the controls at the bottom and discover there was head lights. 
Struggling up the hill on the left, or the right of that first fork. I did eventually make it up the left fork, then got stuck at the top on somthing, I couldn't work out what. 

I think this needed a bit more hand holding and easing into things to help the player along over a couple of early levels.

Finding it tricky to get into this game. To much reading to begin with, and I'm not sure what I can tweak or upgrade. The sliders im sure do stuff, but I dont understand it all. To much text to wade through in game as well as on the itch game page. I had to wade all the way through to find the controls at the bottom and discover there was head lights. 
Struggling up the hill on the left, or the right of that first fork. I did eventually make it up the left fork, then got stuck at the top on somthing, I couldn't work out what. 

I think this needed a bit more hand holding and easing into things to help the player along over a couple of early levels.

that dam frog!,..
Nice atmosphere and vibe created for the game. 
Unfortunately I missed the first V/O as I was trying to see if I could go Left instead of right, and the V/O of the death from above talked over it. I think repeating the V/O would be nice on the respawn goes personal. The pull the the lights was a great hazzard/issue to manage with controls wise.
Arrow keys as well as WASD please next time :P.
Was confused at first, as in the menu screen the butterfly followed the mouse, but when the game started, it didnt, and thats what I thought the controls were. So took me mashing keyboard to discover WASD controls.
More check points please (especially in Jam games where we want to complete your game). 
Great job

Great job on this. Really intuitive instructions. Loved the different traps and maps and explanations.
Speed up button needed is my main gripe, but fantastic work none the less.