Hey everyone! 👋
I'm super excited to share the first public alpha release of Space Ace Charlie, a top-down 2D sci-fi twin-stick shooter with roguelite mechanics inspired by games like *20 Minutes Till Dawn* and *Vampire Survivors*.
### 🚀 What is Space Ace Charlie?
You pilot an experimental starship adrift in hostile cosmic sectors, facing escalating swarms of void drones, ramming fighters, and heavy elites. Survive the waves, collect energy shards, and assemble game-breaking upgrade synergies to make it out alive.
### ✨ Key Features:
* **Twin-Stick Action:** Smooth omnidirectional flight with tactical reloading, heat management, and responsive dodge maneuvers.
* **Deep Synergies:** Modular upgrades ranging from piercing rounds, homing missiles, electromagnetic shields, and support drones.
* **Dynamic Void Encounters:** Wave-based escalating pressure, asteroid hazards, and elite supply caches with powerful loot.
* **Multi-Input Support:** Full gamepad support (Xbox / PlayStation) and classic Keyboard + Mouse controls.
* Built with ❤️ using **Godot Engine 4**.
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### 🎥 Gameplay Preview
Check out the gameplay in action:
### 🎮 Play the Alpha for Free!
The game is completely free to try while in active development:
👉 **Play here:**
### 💬 Looking for Your Feedback!
Since the project is in active Alpha, community input is essential:
* How does the ship's handling and weapon feedback feel?
* Which upgrade combinations did you find most fun or overpowered?
* Any bugs or balance issues you encountered?
Feel free to leave your thoughts, bug reports, or suggestions right here or on the game page comments. Thanks a lot for playing and testing!








