Unfortunately, I don’t currently have any plans to create a demo scene for Godot.
JustCreate3D
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¡Hola!
- No, las casas completas y amuebladas no están incluidas.
- No, tampoco están incluidas como casas completas en GLB.
- No, ya que no hay una casa completa en GLB.
- No lo sé exactamente. Este asset está hecho para Unity, aunque los modelos 3D pueden usarse en otros motores.
- No, no lo he probado en Godot 4, ya que desarrollo mis assets para Unity.
¡Gracias!
Hi!
You can convert and export the FBX files to GLB using Blender. You can do this quite easily through the Scripting workspace with a small script generated with the help of AI.
Regarding color customization, it uses a mask texture in the shader. Once you take a look at the UVs, textures, and how the material is set up, it should be quite straightforward to recreate the same system in Godot :)
Hi, all models use a single texture atlas, which is a color palette containing only color information. There are no baked shadows or other baked lighting details.
Regarding draw calls, if the models use the same material, they can be batched, but the final number of draw calls depends on your scene setup, renderer, batching settings, and whether the objects are combined.

















































































