Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi!

You can convert and export the FBX files to GLB using Blender. You can do this quite easily through the Scripting workspace with a small script generated with the help of AI.

Regarding color customization, it uses a mask texture in the shader. Once you take a look at the UVs, textures, and how the material is set up, it should be quite straightforward to recreate the same system in Godot :)