Thank you so much for playing. We are really glad that you enjoyed it. :3
Corruptive Canine
Creator of
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You can open the door in the HUB by collecting at least 3 green crystals around the mansion. There is a pinned post in our discord with the locations. You might want to clear your corruption before entering, otherwise you will get another ending in there. :3
Still curious about that second visor bug, because I can't seem to find how you got it. x(
Hey there! Thank you so much for the praise. We are really glad that you enjoy our game so much and we still have quite a bit of content planned for it, too. Getting everything in the game can definitely be confusing at times, so I am happy that you still managed to do it. :3
Though, I am interested on where you found that second visor. Did you by any chance unlock the debug room before getting that chest in the garden? There is a way to add most of the items to your inventory when pressing the U key inside the debug room. This way you can get duplicate items, which will also be fixed in the next update. Because I looked everywhere in the game files, checked every room and chest and couldn't find where we might have misplaced the item. x3
Thank you again for playing our game and your positive feedback. It helps us to keep our motivation high, seeing so many enjoy what we create. <3
This is definitely a bug, as there should be a platform once you finished the basement. I will look into this and see if I can find the trigger for this. You can fix this manually by editing the save file located in your local folder. Just set the "MansionMainProgress" variable to 10, which should make the platform appear and allow you to trigger the boss fight.
Hey there! You should be able to leave the basement back the way you entered, once you reach the end of the basement and got rid off the shackles. There will be a boss fight waiting for you at the entrance of the mansion after you leave the basement again. You can also remove any cursed equipment (shackles, bracelet etc.) by purchasing a specific item from the garden shop.
Hey there! I am not entirely sure I understand the issue. When changing resolution, the game window should automatically center to the screen it is on. Could you clarify what you mean by "native window type switch"? We probably won't be adding more resolution options for now, but if this is a bug, we might get it fixed before the next update.
Hey! Thank you so much for all the effort you have put into this. It really means a lot to us. Before you put in even more work though: we currently do not plan to officially integrate any fan translations into the game. This might change once we finish the game, but for now the game will stay english only. That said, this doesn't mean we don't appreciate what you are doing. So you are free to upload fan translations of the game yourself if you want.
Hey there.
First of all, thank you for your kind words and your efforts to try to translate the game. I am really sorry, but Altered wasn't made with non latin characters in mind. A lot of the text related stuff is hardcoded around the specific font used in the game. Because of that, it would be really hard to add non latin fonts to the game and not have it break certain aspects like textbox sizes.
We might make changes to this once we reach the end of our plans for Altered but for now, adding additional languages is simply not feasible for us to do.
We will try and build it different in future projects to allow for multiple languages, but currently, we can only provide Altered in english language.
Hey there. Thank you for playing the game. Glad you enjoyed it. I can't give you a clear answer to that question, because we add the kinks to the game that we enjoy ourselves. But for the next update you can definitely expect some more chastity and hypnosis.
Timberwoods will not be updated. We moved away from RPG Maker and switched to a new engine with Altered. So while Timberwoods won't get an update, we plan to rework the adventure of Tibo later on.

