yes, this project went particularly quickly! i had some good luck and a good workflow, i'm holding on to it for future projects :)
kinkykikker
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i've been able to use this contraption to great effect in https://kinkykikker.itch.io/dead-of-night, thanks! (light 18+ warning)
weirdly it seems to break (or at least not respond to dragging) as soon as i open any of the widgets inside of the prototype, when not even editing them. i couldn't tell you why..
thanks for the detailed feedback! it is indeed not a flavour for everyone, but i'm happy to hear those people seem to enjoy the game regardless :)
the next update adds little arrows on the sides for clarity, as well as a warning for monsters in the investigation spot. i'm thinking either a heartbeat or the monster's breath to watch out for.
i've got a couple ideas for more content based on the existing mechanics. if i find the right spot i'll definitely have some more sexy stuff in there for the persistent player :)
thanks for the feedback. that people are enjoying this without even winning should be considered a positive!
i agree that submitting the right monster with wrong evidence producing a loss isn't the best. it does allow me to show glimpses of the monster without negating the rest of the mechanics, hopefully a net positive.
right now there is no good way to tell a monster is hiding behind a door, i wanted to leave it a surprise. in the next update i'm adding a heartbeat sound once you start opening a spot where there's a monster. it's up to the player to be cautious when opening doors.





