here's ours! /jam/brackeys-16/rate/4921861
kizugames
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Simple yet the type of game you could easily understand and enjoy the challenge in. The randomized platforms being real or fake seemed too short or abrupt, but it's probably the time constraint that makes it a short level which is understandable. Will definitely be something fun to play as a casual challenging game once this is more polished and given more time. Great work!
Lovely user interface and art visuals! It was really surprising seeing a lot of content all at once when gameplay starts hahahah but it makes sense as I go along with the game and easily understood how the game works. It is the type of game that requires a lot of time so I did experience just only staring at the resources to fill up to be able to accomplish the task guide and it takes a while. It'll probably be less overwhelming if the beginning would be some kind of introduction of showing the planet layout first then you could slowly add in the UI elements along the way as the player continues on with the game like the planet information then resources then upgrades and so forth. I liked listening to the background music too and fits well with the game concept, and adding SFX will add more immersive touch to it. Nevertheless, I could see myself enjoying this as a casual game once it's fully polished if given more time. Amazing work!
We're still missing some so here's ours! https://damonfernandez.itch.io/brackey-2026-jam
Really nice concept especially adding the corruption mechanic for the player to not mindlessly put units wherever. It'd be nice if there's indicators for each unit's state if how much corruption they have or something since I really couldn't tell. Other than that, this would be a fun game to experience once it gets polished with more playtesting and complete elements especially sounds. Great work!
Cute 8bit art visuals and interesting concept too that meshes with the theme well! The letters of the font can be confusing like the W/U and V/Y so it took some time for me to understand the letters and words shown and get used to it. The music is kind of repetitive in a way that I couldn't focus or enjoy solving the puzzle which I have to turn it off in order to continue hahahah maybe something that's more calmer but can also give that eerie vibes too for the mystery factor. I was confused specifically in the computers puzzle, where after I input the date, It teleports me back to the previous puzzle place and 'll just mostly see the I remember part in almost every interaction. It got me confuse what it meant and I looked into the dev logs too in case but alas, I got stuck there. Adding SFX could also help provide more clarity to the player so that they know what they've done after interaction like if they solved it right or wrong for example.
I see potential in this game especially that the story concept is interesting too so great work and congrats once again!
The overall game is insane. It's very polished for a game that's made in a week and all game elements complement each other really well. The game is easy to understand, the art is gorgeous, and the audio suits so good and satisfying to hear especially when placing the cards. Huge kudos to the music as well, it's so nice to listen to in the background and matches the vibe of the game's environment too. Great use of the theme and making a game that's engaging and fun to play.
If this gets implemented with more lore storytelling and more levels that gives more depth to the game, it'll definitely be chef's kiss. You could also consider publishing this on Steam even, when you get the chance to complete the full storyline and levels of this (Am legit even interested to get it if so hahahah) cuz it got me invested wanting to know more about the new magistrate and how things turn out to be that way especially the Sun Wukong so amazing work to the whole team!
Great art and UI visuals! This is also the type of game with good replayability especially with different strategies you could use.
I must say though, it'd be nice when the game starts, there'll be a prep phase so the player will be able to settle down and process things and its surroundings and there'll be a button or something to start the growth and enemy phase (maybe it's just me, cuz i was surprised when the green light suddenly happened and enemies appear when i wasn't prepared with the whole plants yet hahahah). It took me time to get used to the attacking too so the prep phase would really help or something. Overall, amazing work!
Gameplay is really clean including UI and art visuals! The randomized hires makes it interesting and fun too especially the option to customize and record their sounds as well though the record timing seems a bit off but not too much of an enough. Great use of the theme while also implementing survival mechanics which gives the player more of a challenge in a fun way. Also nice to see there are more levels or content to unlock which makes the game not feel too short. Amazing work!
I got to play the game. Interesting concept, though it feels kind of confusing in a way there's not much context going on like a huge map with less interactable objects overall. For example, not sure what the "Lore" text paper does, I thought that's probably to show the player how to interact/drop item which is reasonable. Then after being shut or trapped in the temple, there's options you can do but not sure what is needed for the next level cuz there's a lamp, shovel, and somehow there's an option to drink water and in my head, I was like, "For what?" which made me decide to explore around with the shovel and got to continue the puzzle from there.
For the levers, I just random guessed it and got to unlock the wall since I couldn't really understand the guide text of the paper and I just got stuck with the gems part. Debug logs are shown "No gem" and I looked around the area inside and out and still couldn't figure it out so I stopped from there. I didn't get to use the lamp much cuz I don't know what will be the use of it and it's a hassle having to go back and forth to get it or switch it frequently with the shovel or other items, maybe a visible inventory slot like Minecraft can help the player focus on the puzzle more.
I see potential in this, and yes a cleaner level design would make this more enjoyable for the player (audio cues helps a ton too!) to understand and know the gameplay flow better. Nevertheless, nice work!
This is a fun game that challenges your brain in a way which makes gameplay really interesting to play overall. Love the cinematic intro that naturally gives the player a chance to understand what the game's about and adds that immersive touch as well. Though there was a time the dialogue got stuck prolly because I was spamming the button when I was at the control room trying to speedrun the 'button tutorial' or what you call it so I had to wait till it caught up to the next dialogue and got time wasted because of it. Clean and stunning visuals including color palette and SFX complements the overall experience and great use of the theme! A matching recording quality of the voice narration with the clean SFX will make this perfection to be published as a complete indie game. Amazing work and congrats!
Will start rating once i get enuff sleeps, but yes would love to share what our team made: https://damonfernandez.itch.io/brackey-2026-jam
Huge congrats btw super happy for your submission success!
Heya, congrats to y'all for finishing your games in this jam! I'd love to see everyone's work and also to share the work our team put a lot of effort into as well ^^
Here's ours: https://damonfernandez.itch.io/brackey-2026-jam
I'll also give some helpful feedback as much as I can, especially since I'm currently a game dev student too and would love to see and enjoy playing all kinds of games so I hope we get to hear some feedback as well so that we can learn and improve too!
Halo! Will be trying out your game soonn, here's the game our team made: https://damonfernandez.itch.io/brackey-2026-jam
Those were really good points! I actually have a few of it planned beforehand such as adding animations and cleaning up existing ones but just unfortunately limited with time constraints. For sure though, I'll work on the dice roll adjustments and also consider the difficulty levels as well. Thanks so much for checking out and enjoying my game, and I appreciate your helpful feedback!








