Appreciate the interest! Please consider following the Patreon of subreddit for updates:
https://www.patreon.com/c/koivishigh
https://www.reddit.com/r/koivis/
Koivis
Creator of
Recent community posts
The first suggestion box for this season just ended, so we are now in the voting phase. There will be one winner in the student and adult category respectively, those will come to the game.
Keep in mind that only characters that we feel can fit into the game are eligible, both because of volume and consistency. There are also new characters frequently announced, two out of the four for next version have been unveiled :) you can check it out at the /koivishigh patreon, it’s free to vote!
Hi, thanks for the positive feedback! I'm a solo dev and I have one sprite artist at the moment, so each addition to the roster is a big undertaking. Compared to Koikatsu there's thousands of custom lines that needs to be written and tens of events. That's why I'm mainly focusing on my own picks as I otherwise run the risk of losing motivation or the game falling in quality. But I do hold polls on Patreon where you can help decide some of the picks, so the fanbase is taken into consideration. Whoever wins the finals in those are added to the game.
In terms of the schedule, with the current setup it's not set in stone where a girl is at any time, they just have set possible locations. It's mainly to keep players from chasing one girl too much, turning it into a "go here at x time to gain affinity" kind of a thing, and encouraging variety. There's pros and cons with this of course, but I'd rather do this as a starting point and be able to plan specific dates or meetings with girls manually, which are more rewarding. Or, once weekend gameplay is added, ask what they're doing for the weekend and you can find out if they'll be in the city, the countryside or at the beach so you can plan accordingly.
Oh, and if you haven't experienced any heart events yet (the ones that increase heart level) I hope you do :)
It's really fun so far! Great concept, chill vibes and just fun to play. My only nitpick is that I don't think you need the tiny underscore at the end of each word, as you already addressed it's easy to think it's underscore. It's already intuitive since that's how you'd write anyway, having a space behind each word.
Hi,
My game has been out for a month now, I did as suggested by the topic on this forum and get organic traffic (mostly from reddit advertising) that's led to 5k views and 750 downloads. It also has great ratings and feedback so far. I've followed the FAQ concerning indexing and I'm pretty sure it's following everything there. I emailed support a month ago and did it again this week but no response.
I don't mind if it takes some time but I thought I'd ask since it's been a month, appreciate any help!
The game: https://koivishigh.itch.io/koivis
Thank you for playing! I'm glad you think so, that's exactly it. I want to make the characters feel alive and have proper reactions to your actions. If you meet her again before the event you can apologize and she'll forgive you, though I intend to make this more complex in the future too. Some girls should forgive easier than others, and depends on the severity :)
For the second question, was this towards the later part of the week? If you exhaust their dialogue (all of them have about 10-15 different ones in this demo) then you'll experience that. In the future I'll probably make them appear even if you've exhausted it, you'll just hit the post dialogue directly. And some dialogue like the three questions you can ask will reappear every week, at least until you graduate from them with higher heart levels.
