Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Konjavos

9
Posts
2
Followers
1
Following
A member registered Mar 24, 2024 · View creator page →

Creator of

Recent community posts

Guys I have a problem, I'm trying to wishlist this on steam but I can't find it!

Seriously though this is incredible. Fantastic art, fun little gameplay loop and great characters and dialogue!

Fantastic art and dialogue. Great job!

This is just 10/10. Great execution of the theme, fun little gameplay loop, outstanding visuals, audio and polish. Great job!

I would love it if you made a devlog on the project. I'm especially interested in how you made the visual effects of the potion inside the teapot and how you programmed the picking up and dropping of ingredients in 3D.

Yeah it is unfortunately very slow in the browser. The exe works better.

Thanks for the feedback!

Awesome concept and art! Fits the theme perfectly as well although I couldn't figure out how to get around Grandmas unclear instructions. Do you have to just keep trying and hope its correct or is there an actual puzzle behind it?
Anyways I loved the design it's quite funny that we had similar ideas for our games. In my game you also have to figure out the right recipe although my art isnt nearly as clean ^^

Really cute game. I liked the minimalistic design of only needing one mechanic.

Criticism
- add a visual indicator that shows when the dash will be back up again. Since it's the only mechanic it should be clearly communicated when it's available. Also maybe some i-frames right after the dash because its hard to estimate the distance correctly and a bit frustrating when getting hit right after dashing
- I was actually stuck for a minute trying to figure out how to go through portals. I know its my bad for not reading the description but maybe add a little icon ingame for clarity
- I liked the red golem fight but I think it's a bit too hard. The damage you take is quite unforgiving and the boss is extremely tanky
- Minor bugs: The chest sprite doesn't despawn when going through a portal and the bullets during the blue golem phase don't hurt the player

Really Impressive Entry! The Cozy puzzle gameplay fits perfectly with the art design and the music. Levels get progressively more challenging but don't become too difficult. The only thing that is a bit frustrating is that I think you have to play through the same levels multiple times to get all of the ingredients but maybe I've just missed something.

(Also good choice to make the Lore in the beginning skippable! I've read it but i think a lot of players will want to just get into the gameplay immediately.)

(1 edit)

Thanks a lot for the feedback! I'm glad to hear that the background music is not too annoying because after working on it for a while it definitely feels that way ^^.
I'll be sure to check out your game as well and give you feedback once I've played it :D

Game looks stunning but I can't figure out the controls. I interacted with the alchemy station but couldn't progress because I didn't know what to do or how to get back. Pressed a couple of buttons and the browser told me that it "couldn't interact with the Unity content on this page". 
Really hope this is just a problem with my browser and not your game because it look amazing!