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lho24

11
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1
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A member registered Apr 03, 2022

Recent community posts

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Those are probably the enemies hidden in the deep water that only appear if you go near them on the south side

Yeah it was pretty smooth sailing up till around the last third or so where most of the issues came from. I can make/send a list of bugs, feedback, questions etc if you'd like. Do you have a better way to send you this like a discord or would posting alot of that here be fine?

Random question but how do finishers actually work? From what Ive seen they seem to trigger when you would beat an enemy but it seems like it has alot of other caveats/rng to actually trigger as I feel like I got maybe like 10 to play over a whole playthrough and most of them were in the first few chapters or so.

Ch.13 seems to not be clear on how you pull out the harpoon unless you are suppose to be able to enter the midle area the boss is in.(Just attacked it over the wall. Also the fog of war gimmick doesn't work in 2d mode so it shows the whole map/al enemies.

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I think it had something to do with the other team spawning in(maybe someone being in their spots perhaps?) On the saves with the crash it would Happen on that turn every time.  Ch.12 I think its possible to softlock if you don't have atleast 2 characters at 1x1 size as your 3x3 sized characters can never cross the shore/beach and if you only have 1 character who is small enough to go to the middle they can be netted/stunned forever so you'd need atleast 2.(Also id it possible to move the survey to somewhere else? Subscribestar not only askes to make an account but also in some areas like mine ask for id/some other sort of varication that I'd rather not give out it I don't have to.

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Trying to complete the game before leaving too much feedback but I am getting a consistent crashes on chapter 11 (the one with the turtle) whenever the 3rd player phase starts.(Had to reload the save good thing there are backups and undeploy one person for it to stop crashing there.)

Also the downloadable version seems to be the previous version of the game.

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Yeah this update fixed all the issues from before lagging and the walking sprites (though the muscle route I think feels like its missing like a frame or 2 of animation) the small postgame and branching class/forms gives it more replayability as well. Thanks again for the update and looking forward to what you have in store on the other game. (Now sure how the overtime works but the biggest I got going full muscle/height

Good to hear there still abit of an update in the works even if it was just a test game. Yeah there was a game I think that was similar to this in concept I think you where a witch and the different 'builds/upgrades' would effect how the character grew like BE, Muscle, demon etc so if you ever decide to continue this that might be a good idea to try. (I looked it up the game was called wedding witch incase you were curious.)

Another fun little game here only bugs are it being abit laggy at larger sizes(seems to be more stage dependent than actually size and the bits of white background in some of the walking sprites.(If you want/needed someone to clean those up I don't mind doing so.)

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Even for a tech demo I think I had more fun with this than alot games here for a  100% AI-made game it is still pretty well made. I love how the growth is a mechanic and not just stat buffs/fluff. I also love the branching class idea and how there are benefits to both (even if I do love going size for most even if its probably not the best for say your ranged or healers).I think maybe some kind of overgrowth feature would be nice so even at max level you can still fill the growth meter and maybe get stat increases/effects and maybe a slight scale increase without having to make more art(though more stages would be nice as well but thats getting ahead of myself).  Looking forward to see how this all plays out in the future and hope you continue working on this we need more growth themed srpgs in the world. (Also as far as bugs if you move with Biscuit then back out of the move on the Evil Twin AU the copy won't go back to the stating position though I guess thats minor issue also sad that it seems like even if you pump just all your exp into just Biscuit you just barely miss being max size for the clone encounter would have been a fun to be able to do that.