Thanks, can you explain a little bit more about it not matching the angle?
ligoski
Creator of
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Hello,
TLDR: I'm making a mini-golf party game and need feedback on the core gameplay feel. Try 1-2 courses here: https://ligoski.itch.io/inside-your-hole
I've been building this mini golf party game, and I know multiplayer/party games may be a little hard to pull off because you know, you need friends...
So I need your opnion on the gameplay feel, try to finish one or two courses, if you like the challenge I'm in a good spot since most of the "power ups" would be more interesting in multiplayer.
my project: https://ligoski.itch.io/inside-your-hole
If you feel generous to spend more of your time you can try the level editor and tell me what you think, if you are a very popular chad person you can try it with your friends.
I want to make an actual campaing, based on my friend pitch idea "That time I got reincarnated as a mini golf ball and defeated the demon king at level 1" for single player/coop but it takes a lot of effort and time so it's not ready, I have some ideas for the "combat" and "mechanics" but feel free to comment your ideas too.
Hello, I finished a "descent" and the game has potential but there are some issues,
1. there is a LOT of text on my face the second I try to play, I tried to read but I was a little tired and skipped past it like a "normal" player would
2. the gameplay needs FEEL (feedback, sfx, vfx etc..), a good example you can look at is other games like candy crush, or Dragon Chess minigame from dota 2, just to give you an example, I was expecting explosions, fireworks etc... makinga 10x combo, but it did nothing, it felt the same as doing a 3x combo, also the enemy doesn't feel important, it could be attacking you on timer like the dragon chess, playing some animation or even talking a bit to distract with some puns.
3. I don't really understood the mechanics as I skipped the texts but with some symbols (I did notice something falling into the sigils but it's not enough for a player to understand it without a lenghty explanation) you could ease this, as I kinda got it on the go playing the game, and reading again your description you said "Enemies telegraph their next move", I didn't noticed it.
4. the "relics" felt a little disapointing, and I didn't really needed it to complete the first run
Do you immediately understand what GemOn is?
- I'm not sure, in a way the big game jams already does something similar, but I don't think people are usually willing to spend a few minutes in something like this often
- Is it easy to navigate and start playing something?
I think the "info" and "next" button are basically hidden for someone like me, it took me a few seconds of actively searching the buttons to find
- Does the idea of discovering games this way interest you?
somewhat, the best tool I found for this was the "indie" discovery that steam made, it worked great for like the first 10 games and then it just gets too repetitive
- Would you use something like this to discover games?
not really, at least not in this format - What feels confusing, unnecessary, or missing?
maybe more simple games to get a better feel at this and filters



