Awesome, this is a great foundation for an excellent game, I hope you continue to work on it.
lionagony
Creator of
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Thanks for another interesting game. Do you think if you made the helicopter and it's shadow as AGA 64 wide hardware sprites that you might be able to get it to a consistent 25fps on a stock A1200 with just Fast RAM? Or maybe shrink the screen size a bit or reduce it to 128 colors in game? Curious on your thoughts, thanks.
I got stuck on what turned out to be the last section with my first play session. I just went back and beat it today though! It is quite difficult and I like to always play games with save states but I think it's a good challenge. As long as the very beginning of the game isn't too hard and it kind of eases into it I think that works. The only thing I might change if it's not that way already is for those playing on real hardware without access to save states to have the checkpoints so that you don't have to go back too far since there is a lot of trial and error to find the best route. Both great demos, I look forward to more!
Stunning game. I just finished it with save states (I just had to see all the graphics). Those heat seeking birds in level two are no joke. Any plans to make more levels in the future? I would love to see some different background types with your incredible art skills. Here's hoping but either way thanks so much for dropping such a great surprise to start 2025!
Thanks for the kinds words. I deliberately made it tough since I knew that we'd only have this one level demo for quite awhile so thought I'd make it difficult to get through quickly. For the hopefully future full game I plan to decrease the difficulty for this first level in the ways you suggested. I also had the powerups like the 3 way and the nuclear plasma later on time out after awhile just to give the player a taste of them. In the full game you'll probably be able to stockpile them and use them whenever you want. Thanks again for playing and rating and I enjoyed your game too!
Thank you for the kind words. Quite a lot of people liked the first level but I didn't get much response to the second level. My daughter did most of the graphics for level one but it's hard to get her motivated to do more these days. Maybe after I finish my new game Anguish and if my daughter has a change of heart I will return to Silhouette Threat one day.
No problem. No ECS version unfortunately because I like to have at least 3 levels of overlapping parallax in all the levels and with Scorpion Engine that is currently only doable with AGA and the 8 64 pixel wide sprites. Maybe in the future if dual playfield parallax is added to Scorpion then I could try it.

