Thanks for the report. I'll look into it, thought it might take some time. I'm currently busy with some irl situations.
Edit: I found the issue. There was an error with the victory message; if the enemy team had more destruction points than the player, it would erroneously play the "victory dialogue", while correctly regarding the mission as lost.
The fix will properly indicate when the player has lost the mission, and when they have won. I also slightly modified the code in case of a draw. I'll try to see if I can push a patch this week.







