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Lord_Maw

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A member registered Mar 29, 2025

Recent community posts

(2 edits)

One bug is the pounds alocation page UI doesn't fit correctly onto a mobile device screen.


Another is that the touch controls are a bit too sensitive during the cooking minigame segments. with the game interpreting any touch to the screen as clicks, a button to click would be a good addition to prevent this issue.

 Also the game moves onto the next cooking segments way too fast, the lack of a transition between cooking steps makes it a bit jarring to play on higher speeds.

sweet! happy to help you get reinspired with this project.

I would recommend listing the game as 'in development' rather then 'released' due to the fact you plan on developing it further.

I have some more ideas for you.

A noble Dragonness you can meet in the port town, if Scayla is fat enough she mistakes the player as a fellow noble. allowing the player to hang out with the noble court, but be careful because if you stay too long you may be too fat to leave. you can deflect the offered meals onto the other members of the court, fatting them up.


Add dialog for when taking a looong nap, describing Scayla curling up/laying down in different locations depending on the location it was initiated in. with different descriptions of Scayla depending on her weight.

Add the ability to successfully steal the red dragons' amulet or be given the amulet if they make Scayla their wife. but it is cursed to passively fatten up the wearer. either keep the amulet to yourself or pass the curse onto another.

Maybe add a pack of fat boars to the forrest that can be located by chance, if the player wins the fight they can eat the entire pack for +1000 fullness. but the fight is not an easy one, if the players health/armor isn't high enough they can die.

Add a temple in the port town to the dragon goddess, who is a giant glutton. if you die you meet her, with a high enough intelligence and chonk stat the player has the chance to impress her. doing so allows the player to respawn in the temple, not impressing her gets Scayla eaten and the usual game restart. 


Add minibosses to different environments that the player can either fight or run from. beating them gives the player an item of great wealth that can be sold and the option to eat the defeated enemy.

Add a food stall to the port town or village, with the option to steal some pastries. if the player is skinny enough it is a successful heist, but if the player is too fat it ends in being arrested by the guards. if arrested Scayla wakes up in jail, and has to look around for items to help her escape. However she has to be quick, for the food the jail serves is designed to fatten dragons up quickly. If Scala gets too big she won't be able to escape, and the cell has a mirror placed in it to see just how big your getting.


A successful heist introduces Scayla to the thieves "guild", but they look more like a ragtag group of boored teenagers and actual thieves. They want you to help them make it big, with a heist of the local Nobles hoard. 

Have you thought about making an android version of this game to download now that you released the final update?

You would need to have the entire game fit into an .APK file, probably with a save file internal to the application too.

The developer finally finished the game earlier this year. check out the Weight Gaming forums to get the link to it

Would it be possible to add the ability to play as a female headmaster + player weight gain?

I am hoping for more weight gain content to be added to the game in the future.

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Well, for one the red dragon that can be found in the mountains is a dead end currently. it would be nice if the player was able to live with them as a wife if the player has a high enough intelligence and chonk, and gets fattened up by the dragon the longer the player stays without escaping. if the player stays too long, they can't fit though the entrance and that becomes a new ending.


Or add a lake in the woods that the player can use as a mirror and as a place to hunt fish (+150 fullness). The mirror function would allaw the player to observe themselves which would allow player descriptions to be reasonably added, because right now there is no descriptions of the player at different weight levels outside of a few comments from NPC's and a couple endings. A fun thing would be if the player gets too chonky they start using the lake to rest, eventually getting too fat to stand outside of the water. Giving the player the choice between continuing getting chonky (to max chonk level) by eating fish, or exercising by swimming to eventually leave the lake to reach an ending.

Or maybe add a chubby/fat dragoness the player can meet in town that can be befriended. but watch out because they have an ultieror motive for being a friend, the NPC wants to fatten up the player. if the player plays right it can either be a mutual fattening, or a player fattening. if the player escapes the town without notice before getting too fat, next time they go into town the dragoness NPC is eating her sorrows away noticeably fatter.

Or meeting a very obese dragoness trader out in a desert caravan, with other dragons of various levels of obesity to be found and chatted with. but the caravan leader would allow the player to buy exotic food dishes, that can either be eaten by the player or given as a gift to other NPC's. the food gives various chonk levels to whoever eats it, with the least expensive giving the least chonk and the most expensive giving a ridiculous chonk level. this would allow new dialog with existing NPC's at different weight levels.

Building on this idea, adding new dialog of the player interactions depending on player weight levels and NPC weight levels. this would make the game more dynamic.


Personally I think the lake idea and new dialog idea would add greatly to the player experience.

(Ps. is your second game posted anywhere? I would be interested in checking it out.)

ah, I was kind of hoping for more story content rather then gameplay. some of the story elements are kind of barebones currently or railroad you to objectives.


Hopefully you get the energy to revisit this game one day.

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that was what I was going for, like some point in the middle or late game where the potion arrives in the shop, and allows for playing around as the opposite sex for a short while before heading back to the shop to change back.


Having a toggle to choose where the player gains weight the most might be neat. like being pear shaped, gaining in the belly, and hourglass, or just growing huge boobs.


Also I feel that Abby's sprites need to be reworked. currently she barely looks like she is gaining any fat, in fact she just looks pregnant until stage 9 when she all of a sudden now looks kind of fat.

Yeah i have the same issue. This game is not formatted as an .APK file, so android devices have a hard time figuring out what to do with the files.


Hopefully the developer can shine some advise on what to do, because this game looks interesting.

This game is pretty fun so far, but I have a recommendation for an event/mechanic

At the Occult shop, maybe add a potion of genderbend that gets splashed on the player. Allowing the player to gain weight or not, and creating new interactions with the housemates. After 30 in game days a new potion arrives at the occult shop so the player can turn back to a male if they want.

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Could you change the color of the text? it can be hard to see black text on a dark grey background

Major Gain community · Created a new topic Measurement Type

Could you add the option to choose between Imperial and Metric measurements? it would be nice quality of life improvement.

Expand Demo community · Created a new topic Mobile Graphics

So when trying to play the game using a mobile device, all the graphics become borderline unusable. All the choice/movement options only show up in a tiny sliver of the screen, with it hidden otherwise. I have to constantly scroll to find something in a small window, please fix the bug because this game looks interesting.

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What about adding toggle button option to have Furry characters in the game?


Edit: also add the ability to choose between metric and imperial measurements. that would be nice.

Currently when playing on mobile, the minigame screen is too large. I have to scroll down to see the bar, and when I scroll on a touchscreen the game logs it as me clicking. Basically making the mini games impossible to time correctly.

This is a pretty big gripe of mine.

Is it possible to add an option to play as a female?

Your wish came true, the developer is getting rid of all the AI backgrounds

The developer just announced on their Patreon and Discord that the AI backgrounds are gone forever now. To be introduced in the next update.

No, from what i've heard the Developer got a job.

Yeah that would be fun

Hey, in the next update do you think you can add the option to choose between smooth and rolled belly options for the player? (When player weight gain is enabled)


Also the ability to better see the society weight gain in the towns. like maybe if sitting in the park or square you could people watch, and depending on the level of weight gain in town the descriptions of the crowd changes to reflect this.

Will you add the ability to play as a Queen (female player character) instead of a King (male player character)?

I mean you could add extra content onto this project, that would save you from trying to make an entirely new game from scratch.

Will you ever come back to this project and add extra content/flesh out existing content?

Will you ever make an android or linux version of this game?

Are you planning on adding any higher weight stages?

Also I have a sugestion, add an upgrade unique to each streamer type.

The in browser version of this game is still running the v0.2.0 version, instead of the more up to date v0.9.4.0

I mean, it is probably possible with some optimization to reduce game file size and hardware requirements.

The developer has not given a release date, but they said back in December last year that the v1.0 update is almost done

What weight limit did you set the soft cap to?

The developer has said on patreon that the final update, version 1.0, is in final stages of development. So an update soonish.

I guess when the game finally receives built in mod support, you could make one that turns this game completely furry/scalie mode.

I have an oversight to report:

When your girlfriend becomes immobile, if the player hadn't done so yet they are now unable to propose to her due to not being able to go on a day trip with them anymore.

Will this get fixed in the future or is it a game mechanic?

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I have a bug to report. when I unlocked the feeding hose and first used it, the custom girlfriend feedee went from very fat to blob immediately. as well, the normal shake mix is described as NaN mix, and the girlfriend gaining NaN amount. The relationship status also reset, even though we were living together and had the ability to marry.

Edit: found another bug, when my girlfriend, now wife, became immobile she resists being fed even though she is a feedee. it's like the relationship meter reset even though we married.

The game hangs and won't continue as well when I try to convince her to be stuffed. I can't make her fatter without the game crashing. this happened when she became enormous size, and happened infrequently while she was immobile.

Player weight gain is turned on as well, and I am playing on the Firefox browser on a phone, specifically a Samsung Galaxy S25+

Adding built in Mod support to the game would honestly make this into one of the GOATs of Weight Gain games. It enhances the playability massively and extends player retention as well.

You could also go the route of providing a dedicated Modding kit with the game to make it even easier to make mods for this.

I hope you make swift progress, this is such a fun game!

How big are the girls planned to get, or that not decided yet?