Fun, stylish, and creative. Had a great time with it!
Lunacero
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Had a fun time with it. Very stylish. Lovely pixel art. And it felt good enough to control once I got the hang of it. The boss at the end felt like it had a little too much HP. But I got it after a few tries.
I do feel like this one's being held back by the limitations of the engine. Movement doesn't feel as snappy or precise as it should for this kind of game. Even so, absolutely bonkers that this is made in MV. And combat felt fun even when the platforming felt awkward. Overall, well done
Captivating!!! Loved the art, music, writing, and atmosphere. A mesmerizing vibe.
The text can be a bit verbose for my liking, but it's still very well-written and interesting, so consider it a minor complaint. Wanted to play to the end but I got the TypeError crash thrice :( I'm hoping for a patch to see the ending at some point.
Thanks for playing! I'm sorry about the key-binding issue. I could not replicate the issue tho: Ctrl, alt, and shift worked for me on both desktop and browser version. But the browser version was finicky because the Alt key was being used by my browser.
Either way, thanks for giving the game a shot and letting me know!
Loved the idea of playing as the dragon. Was having fun but Marsha sent me on an infinite sleep/paralysis loop and would crash the game mid-battle. I got the following error: Type error: "Can't access property "scope", this.item() is null
Also is there a strategy to getting past her? Sorry I might have missed something.
This is excellent!! I'm having such a great time with it. Aesthetics and combat are 5/5.
I ran into a bug that ended my run. I tried interacting with something on the opposite side of an impassible object. I got stuck and softlocked the game. I assume "Skip if cannot move" would fix that? In any case, I look forward to starting it up again soon once I get a chance. It's so good!!
WOW. Thank you so much!! This means a lot. So glad you enjoyed it!
There was actually quite a bit of content we had to cut, including some bosses. I'd love to work them in at some point or include that stuff in a sequel or different project. So I definitely plan on making more, and I hope you get to play what comes next!



