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Lyrical Games

80
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3
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A member registered May 30, 2023 · View creator page →

Creator of

Recent community posts

Thanks! I was planning to add ranged enemies, but ran out of time. Those would definitely have helped make it more difficult! The boss level has a 20-second timer, but with upgrades that becomes shorter.

Thanks! I had planned to add some ranged enemies to counter that, but unfortunately ran out of time.

Thanks!

Thanks, I really appreciate it! I might make it into a full game someday.

Thanks! I agree, the game could definitely use a bit more difficulty, since the power-ups are quite strong.

Thank you!

Thanks! I agree!

Thanks! I was planning to add ranged enemies, but ran out of time. Those certainly would’ve made it a bit harder!

Thank you, and I appreciate the feedback!

Thank you!! I'll definitely add more difficulty to the game after the jam!

Thanks! You can beat enemies by unlocking any of the bows.

Thanks! I agree, more enemies would make it better!

Haha, thank you! I agree, more enemies would’ve been nice, but I ran out of time.

Thank you! I’ll definitely add more enemies if I make a bigger version of the game!

Thanks!

Thank you! I wanted to add ranged enemies, but ran out of time before the jam deadline. They’d make standing still much harder!

Thanks! I agree, it’s definitely a bit too easy currently.

Nice! Thank you!

Thanks! That’s indeed a great strategy. I think adding spikes to some rooms could make it harder to pull off.

Thanks! The level ends early when you defeat all enemies. I agree that the game could use a difficulty increase! I’ll probably increase the enemy count in the later levels.

Thank you!

Thanks! That's the rarest bow, but it's certainly a bit too powerful! I'll probably balance it by making that bow shoot at half speed or something.

Thanks! Glad you enjoyed it!

Thank you!

Thanks!!

Thanks, glad you liked it!

Thank you!

Thanks! A bowless run sounds like a fun challenge!

Thanks! I might make a longer version someday.

Thanks a lot, it’s fixed now! I’ve increased the size of the game window and enabled the fullscreen button.

Thank you so much for your thoughtful critique and suggestions! I appreciate your insights on balancing luck vs skill in the game. Your kind words about the game's graphics, music, and narrative also mean a great deal - thank you for taking the time to share your feedback!

Thank you so much for sharing your experience with the game! The levels are generated with RNG, so sometimes things just don't go as planned - but it sounds like you were able to persevere and have a good second try!

Also in the overworld, once you step onto a new level, you can no longer move. You're only allowed to walk on cleared levels.

Thanks for pointing out that bug. I'll make sure to test that area more thoroughly. Glad to hear the concept was interesting, though!

Thanks! I am glad you liked the fact that every traveler fears something different, despite it being RNG based!

I appreciate that a lot!! I will think about developing the game further, however I am currently working on my next project.

Glad you enjoyed the concept! It is quite a hard boss to defeat.

Thank you! I appreciate your kind words and feedback.

Thanks for the kind words! I appreciate your feedback and it's something I can definitely look into for future updates.

Appreciate it!

That's a great compliment, thank you!