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A jam submission

Dungeon RushView game page

Action Roguelite
Submitted by Lyrical Games — 2 hours, 27 minutes before the deadline
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Dungeon Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#13083.9233.923
Audio#14743.4363.436
Narrative#17333.1543.154
Enjoyment#19303.5133.513
Creativity#42173.3333.333

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each room has a 10-second countdown, or less depending on the items.

(Optional) Please credit all assets you've used
Micro5 Font (https://fonts.google.com/specimen/Micro+5)

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

I enjoyed the game, but I found it a bit too easy, I would love to see more enemies, maybe some could even shoot projectiles. The boss was a bit too easy to outlast for the 9 or so seconds, It would be better to make the player beat it, but on the other side, they may not have the bow. Overall, I had a good time and the visuals were great. Good job!   

Developer

Thanks! I was planning to add ranged enemies, but ran out of time. Those would definitely have helped make it more difficult! The boss level has a 20-second timer, but with upgrades that becomes shorter.

Submitted(+1)

Nice little game, I love the minimalist art and the color palette ! The gameplay may need some balancing, most of the time I was winning without moving from the center, but it's understandable as a jam game. Anyway, nice job !

Developer(+1)

Thanks! I had planned to add some ranged enemies to counter that, but unfortunately ran out of time.

Submitted(+1)

Cool visuals and audio, good concept, a bit too easy for my taste, but definitely I see some potential in this game. Good luck!

Developer

Thanks!

Submitted(+1)

Fun game! I would love to see more of this game, but focusing on the evasion side more. It's a unique concept!

Developer

Thanks, I really appreciate it! I might make it into a full game someday.

Submitted (1 edit) (+1)

Honestly really cute game, and fun! The pixel art style and colors were done really well, art for the game was great. I managed to win the game on my first try. Honestly, would have loved it to be a little more challenging, I think it would have made the game even more fun in this case. Speed increases + bow powerups + run in circles was op lol.

Developer

Thanks! I agree, the game could definitely use a bit more difficulty, since the power-ups are quite strong.

Submitted(+1)

Really awesome game! awesome art style i like how the games mechanics were worked into the intro story!

Developer(+1)

Thank you!

Submitted(+1)

Love the pixel art and limited palette! I think it would be more fun if the enemies moved faster, but more chaotically. You could add a few movement variations in the enemies instead of just following the player so it feels more like dodging. Nice work.

Developer

Thanks! I agree!

Submitted(+1)

Really cool idea, love the art style! Only thing is that it gets very easy once you get enough power ups. Some ideas could be increasing the speed of the enemies or adding enemies that can attack from a distance. Overall great game!

Developer

Thanks! I was planning to add ranged enemies, but ran out of time. Those certainly would’ve made it a bit harder!

Submitted(+1)

Finished the game, the art style is incredible and fun to play with those power ups, but I think the game becomes too easy to play after picking up too many of those power ups. In the last few levels I didn't even need to move, the arrows did their job, so I suggest expanding the dungeon's space a bit and have player think how to kill the enemies would make the game richer. Great work!

Developer

Thank you, and I appreciate the feedback!

Submitted(+1)

Love the minmalist pixel art style. Though I kind of wish there was a combat system to beat the enemies.

Developer

Thanks! You can beat enemies by unlocking any of the bows.

Submitted(+1)

Good game! Tho enemies are repetative, i think the game will be better with more enemies with unique mechanics

Developer

Thanks! I agree, more enemies would make it better!

Submitted(+1)

bro that boss got shredded

good work! Slick pixel art, simple mechanics. Would have liked some room variation or enemy variation, plus the upgrades made it a bit too easy too quick, but solid jam entry!

Developer

Haha, thank you! I agree, more enemies would’ve been nice, but I ran out of time.

Submitted(+1)

Quick and easy game to pick up. Would love to see more enemy variety if this gets a bigger version

Developer

Thank you! I’ll definitely add more enemies if I make a bigger version of the game!

Submitted(+1)

Clean art style!

Developer

Thanks!

Submitted(+1)

The art is very cohesive and beautiful; I just thought it was a little too easy, by the end, I didn't even need to move anymore.

Developer

Thank you! I wanted to add ranged enemies, but ran out of time before the jam deadline. They’d make standing still much harder!

Submitted(+1)

This could work very nicely, but for the moment (at least to me) it feels too easy, whether I decide to upgrade speed, attack speed, or the timer, every level becomes easier than the previous, so there is some balancing to be done.
It's very polished so overall it's an enjoyable experience, I would have liked to play the boss level more times in a row to try and kill it before the time was over 

Developer

Thanks! I agree, it’s definitely a bit too easy currently.

Submitted(+1)

Neat gameplay and lovely graphics. I ended up clear the game without killing anyone :)

Developer

Nice! Thank you!

Submitted(+1)

I absolutely loved the artwork and audio. The entire experience felt extremely polished! The only thing I would say is movement speed upgrades felt especially overpowered, since all you have to do is avoid enemies, you can full spec movement and run circles around them. Really fun experience overall! 

Developer

Thanks! That’s indeed a great strategy. I think adding spikes to some rooms could make it harder to pull off.

Submitted(+1)

Had a lot of fun with this one. Very pure and clean concept. Also feels remarkably polished.

I did notice that after level 6 or so, all levels (except the boss) was only 3 seconds, so really easy to beat. You probably need a bit more time to balance this out

Developer

Thanks! The level ends early when you defeat all enemies. I agree that the game could use a difficulty increase! I’ll probably increase the enemy count in the later levels.

Submitted(+1)

Really fun and simple concept. Got really intense after a while

Developer

Thank you!

Viewing comments 29 to 10 of 29 · Next page · Last page