I love how you've combined detective mysteries, tarot cards, heists, and multiple character routes into one visual novel. The idea of chasing a phantom thief for three years while slowly uncovering his secrets is especially intriguing! Which character's route was the most challenging for you to write, Midnight's, Phantom's, or M.K's?

maditailor
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That makes sense! A smooth and responsive car controller can really make a big difference to the overall experience. Are you planning to add any new features once the controls feel right? Also, do you use any other social space where we could chat and discuss your projects a bit more? No pressure at all!
Ah, that makes sense! Destructible cars sound like a fun direction, and it's impressive how much you've managed to put together for a game jam. Are you planning to keep polishing Laurus Racing or maybe work on another racing project? I'd enjoy chatting a bit more about your development process and keeping up with your work, if you're comfortable share your social, No pressure!
The Roman colosseum setting is a really interesting twist for a racing game, especially with the workshop upgrades and figure-eight track. I also like how the first- and third-person camera options add variety. Was the colosseum setting inspired by the game jam theme, or was it an idea you already had in mind?
I love the idea of a farmer building a temple for an unknown god and slowly forming an unexpected friendship with it; the themes of kindness and connection through difficult times sound really touching. Was adapting the original collaborative story into a comic challenging, especially when translating its emotional moments into visuals?