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Manglelee699

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A member registered Jan 09, 2023

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Name: Manglelee699

 Role Required: 3D Environment Artist 

My Role: Programmer, SFX, Composer, Director

 My Previous Projects: N/A

 Team Size: 5 Project Length: 3–6 months

 Compensation: Unpaid / Volunteer 

Engine: Godot, Blender

 Project Description: Six Nights At A Kitsune's Dine-In is an indie horror game set in a themed Japanese-American diner.

Responsibilities: Modeling low-poly / stylized diner assets and modular props Creating atmospheric environment layouts Texturing assets to fit the visual style of the game Contact me at my discord --> Manglelee699

(3 edits)

Name: Manglelee699

 Role Required: 3D Environment Artist 

My Role: Programmer, SFX, Composer, Director

 My Previous Projects: N/A

 Team Size: 5 Project Length: 3–6 months

 Compensation: Unpaid / Volunteer 

Engine: Godot, Blender

 Project Description: Six Nights At A Kitsune's Dine-In is an indie horror game set in a themed Japanese-American diner.

Responsibilities: Modeling low-poly / stylized diner assets and modular props Creating atmospheric environment layouts Texturing assets to fit the visual style of the game

Contact me at my discord --> Manglelee699

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(1 edit)

Hey everyone,

I’m looking to put together a small team to build a free Five Nights at Freddy's fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy.

The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being copied 

The Mechanics: There are no doors and no power limits. Survival is purely based on spatial awareness  active defense mechanics against 4 distinct enemies.

The Progression: I have the gameplay loop and difficulty curve fully mapped out across 6 nights, scaling up from a slow burn on Night 1 to 100% crazy by Night 6.

Engine: We'll be using [Unity / Godot].

What I'm doing: I am the Game Designer and Project Lead. I have the core mechanics, enemy behaviors, and difficulty scaling already figured out in a private Game Design Document. My job is to manage the project, keep things organized using Google Docs, and work with the team to bring this vision to life.

Roles needed:

-Programmer: To build the core loop, camera system, and code the enemy AI.

-3D Modeler: To design/model the 4 enemies and the environment.

-Animator: To rig the models and animate jumpscares/movement.

-Sound Designer: To make creepy ambient audio, specific sound cues, and jumpscares.

-2D Artist: For UI, menus, and any in-game 2D art.

Details:

-We'll use a dedicated Discord group for all our communication and Google Docs to track our progress and share design notes.

-Low stress, work-at-your-own-pace environment. Beginners and students are totally welcome!


Discord is manglelee699