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Manolloz

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A member registered Oct 24, 2017 · View creator page →

Creator of

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I started something a while back, and now I’m excited to keep going. Since the turn-based combat system is very complex, I’m going to try to simplify the battles and focus the game on exploration, resource gathering, and trade—both by land and by sea.
I started making small games in my spare time, and I’ve really been enjoying it. If you need any help—however modest—with HG2, I’d be happy to assist.

Thank you so much for creating this masterpiece. I’ve been looking for a game like this for a very long time, and I finally found it.

I was always searching on Steam, itch.io, and other platforms for games focused on trading, world exploration, and trade routes where these mechanics were truly core to the gameplay loop. I could easily list about 10 other games I played with that expectation, only to realize they weren't quite what I was looking for. As an aspiring developer, I even started a few prototypes to create this kind of game myself, but my ideas were always missing something. In Horizon's Gate, I found exactly what I was missing!

I’ve never been a huge fan of tactical RPGs, but now I’m practically ready to buy your other games (just waiting for a sale, haha). You broke that barrier so smoothly—the combat never feels tedious, and being able to interact with the environment during battles is an incredible touch.

I only have two achievements left out of the 19, and I’ll be completing them soon. I haven't even finished the game yet, but I'm already starting to feel nostalgic for all the hours I've put into it, knowing that once it's over, I'll need a new playthrough to experience it again.

I noticed there's mod support, though I haven’t explored it much yet. I hope it lets me spice up a new run, though it seems more focused on characters rather than map/exploration, which was what I was mainly looking for.

Do you have any plans for a Horizon's Gate 2? Even though I don't pay in USD, if you ever launch a Kickstarter or something similar, I’ll definitely find a way to contribute. This is easily in my top 5 games of all time, mostly because it delivered everything I always wanted in a game but could never find.

Since I don't use Twitter and couldn't find another way to reach out, I'm leaving this message here. I hope to see more updates for the game, or maybe a new version with a bigger map, more quests, and more enemies—even if it reuses the original codebase just to give us more content and hours to play, haha!

Either way, thank you so much for this game, and best of luck with your future developments!

Combat/Enemies

I have a Pokémon fan game, and I intend to recreate it without using the original sprites, but I also depend on overworld images. If you do, I'm very interested.
https://manolloz.itch.io/pokepet-desktop

Please, continue making more kind of assets! Tilesets, itens, etc

- Farm Animals
- Wild Animals
- Dungeon
- Enemies

Im waiting for characters to buy all '-'

Idk why, but time still running :/

I can't promise, as they've been very busy lately, and I also don't receive any payment for this game, which requires a lot of time and dedication, but I intend to bring some updates soon.

Almost there. The minimap was created manually. As the map grew, I would have to redo the entire minimap manually. Perhaps in a future update I'll configure the minimap to automatically adjust to the map.

Glad you enjoy it! Not my music, I’ll credit the creator 

made a larger map, don’t have much time to configure the new minimap 

Try it now!

  • larger map
  • arrow showing the objective
  • upgrade shops

Try it now!

  • larger map
  • arrow showing the objective
  • upgrade shops

Done!

I'm unlikely to continue with the project as it is, but if I ever return, I might consider that possibility

Not yet, i'll add soon.

To catch the ball must be yellow and show a window with pokemon. It happens?

If you try another route, still with it?

Thanks!
I'm glad you like.

Muito bom o seu jogo, vejo muito potencial!
Porém, tenho algumas sugestões para que ele possa ficar ainda melhor, caso você concorde.
- Quando o personagem anda, você pode fazer ele virar para os lados conforme você anda, e fazer uma animação pra movimentar as pernas, assim parece que ele está andando ou correndo.
- Em algumas situações eu acabei saindo do mapa, e precisei reiniciar o jogo todo. Seria legal programar que pra quando o personagem sair do mapa, o jogo já reinicia da fase onde ele está.
- Tem alguns itens do mapa que eu acabei batendo neles como se fossem um bloco sólido, seria legal eu poder passar pela frente deles, como se eles fossem apenas detalhes do cenário, como a placa, o poste e a corrente. Isso pode dar uma sensação de profundidade na fase.
- No boss amarelo, eu demorei para entender o que precisava fazer. Só depois eu fui ler aqui na página o que tinha que fazer, mas lembre que quando for lançar o jogo na Steam ou console, essa informação precisa estar dentro do jogo.
- VI que apareceu a quantidade de vida do personagem, mas seria legal ter a vida do boss também, pra saber se eu posso me arriscar ou não.

De resto, o jogo está excelente, com vários biomas e diversidade de mapas.
Continue assim, acredito que em breve conseguirá bastante retorno com os seus projetos.

(1 edit)

Gostei da iniciativa de criar o jogo, mas tive dificuldades nele.
Não sei se tem segunda fase, mas fiquei um tempão e não sai da primeira, seria legal ter algum indicativo visual para que o jogador não desanime de início.
Parece que a escada bugava, pois subia muito devagar, e as vezes quando chegava em cima ja morria para o inimigo.
Seria legal tambem deixar um padrão nas imagens do jogo, sendo 8, 16 ou 32 bits, o que pode deixar mais agradável para os jogadores.
Boa sorte na jornada de desenvolver jogos, acredito que tem muito futuro!

Gostei muito, bastante divertido!

Senti falta no final informar qual a pontuação que foi feita.

Cheguei até a fase que precisa montar blocos com 4, fiz o mínimo mas não consegui sobreviver o tempo kkk

Nice. Waiting for UI assets to start!

Are you allowed? Since his asset are CC0.

Are you selling Kenney assets?

I couldn't comment on the update log, but I'll comment here.

It would be great if there were characters, as it's not easy to find character sprites out there that match your assets. Having your own would ensure they are in the same style.

And animations, to bring life to the environments.

I must confess, I haven't bought all the assets yet because there aren't any characters that look good with these assets.

Thank you very much for your purchase, I hope it meets your expectations.

To add files to the package.nw, you will need to open it with a file extractor, such as WinRAR or 7-Zip. You will include these files there, replacing the ones already in the folder.

The only thing to keep in mind in Construct is that all layers should be transparent.

I love this asset, waiting for more.

(1 edit)

Sí, toda la pantalla sigue siendo interactiva. Solo interactuará con el juego si haces clic en algún sprite de él, de lo contrario, es la pantalla normal de Windows.

I'm waiting for characters that match this asset to buy it.

Thank you!

Hope you enjoy c:

This e-mail seems not correct

Sorry for the notifications coming through here, but I'm really engaged in a bottom screen style game with yout assets, and I'm starting to rely on more assets to continue. Is there a way we could discuss this, maybe where I could request a separate commission?

Hello again. I am creating a template for Construct 3 for an invisible window. I would like to know if I can use your assets to showcase in the template and release a 'bottom screen' game with an invisible window. These would be two commercial projects. I am still going to release the game, and the template is: https://manolloz.itch.io/invisible-window-construct-3

More work to do!

How about more update?

Valeu pelo feedback.
Por ser um jogo apenas para a jam e por ter terminado antes do prazo, acabei não realizando estes ajustes.
Devido as dimensões dos assets, acabou ficando mais horizontal mesmo, mas para um projeto futuro buscarei ajustar isso.

Para bloquear, você precisa estar virado na direção do inimigo e ter stamina superior a 1.