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marian (rip)

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A member registered Nov 29, 2022 · View creator page →

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that's such a relief actually, now i dont have to be too worried about not having enough time to add interactivity. i can confirm with the more activities i add, just observing them is pretty fun ^_^b

you have a talent for making these pixel sprites look so soft and squishy. very adorable! in unrelated news my game is also currently stuck with the godot default UI theme so we are twinning in that regard 🤝🤝 our games are cousins

i hope i can give the player a way to influence them!! depending on how much time it takes, interaction might be limited. i am fr just seeing where this project takes me without being very strict on myself lol

i've been working on a prototype where you observe 2 characters living together like their apartment is a hamster enclosure. i have nothing to show because i've been focused 100% on the code and have not made a single graphic yet (the characters are currently 3d donut meshes living in a grey box ^_^) but as you can see from these git commits i'm giving them a wonderful enriching life

oh. my god. this really is a precious miracle. if the full game is anywhere as bizarre as this thing then i 'm going to love it

A REINCARNATION SYSTEM!! awesome!!! i feel like trying to figure out how a new species is meant to live its life after unlocking would be a really fun kind of trial and error, like a pet sim roguelike almost.

congrats on your first godot game! i love being able to play fetch with the dog, and the little animation when you give him the bone is so cute... the music you chose sounds exactly like the kind of music i'd hear playing dog raising flash games as a kid. now i'm getting really nostalgic.

i hope godot is treating you well lol, honestly good call getting a head start on learning a new engine because that gets HARD. the hard black outlines and pastel colours reminds me of the look of the old macintosh UI, which is a lovely style.

yes!!!! i love that it looks like a web game from before the flash era! not to sound evil but all simulator games these days are missing the option to be mean. this is so inspiring to look at, i'm curious to see what the pet stats do because that's my favourite part of pet sim design. also jeez the fact that you've already gotten minigames working is crazy.

im loving these little updates in this thread. parallax backgrounds are so much more fun than tilesets imo, they just feel more like a painting than a math puzzle T_T i love the song too! i gotta get into doechii's stuff. the production is scratching my brain really nicely

that sure is the rmmv way T_T (<- hasnt used it in like 10 years but still remembers the horrors) However. virtual pet game in rpg maker style is bound to be a banger

hi! i saw on your profile that you also use godot, it would be cool to work with someone with similar engine experience for this jam! do you use discord?