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Marsakavouti

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A member registered Jun 22, 2026 · View creator page →

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I am swampt at the moment. I mean I do like the idea, but at the moment I have too little time to be fully emerged in playing games. I will get back to you when my time table gets a bit looser.

Thank you so much for insights. There are stuff in there where I also feel like the lacks at. Also you pointed things that I've not thought about.  So the feedback was really good imo.

I've struggled with language options currently. I am trying to add a selectable language and have a full translations to the game. After I have gotten this implemented its time to be making adjustments to the game. 

The game will have an increased size visibility. Weight makes a larger circle and height increases the black on the edge on the circle. 

The game motor itself needs alot of updating. But I have focused on the side quests at the moment.

I do feel like the game is nearing a beta phase, but for that to begin I really need to be successful on my gameplay logic update. I try to make a bit different type of game than FM for example and have events that will need user to think more. Also the gameplay will have overly exxagerated height/size meaning. The dots size will have a size strenghts and weaknesses. Like speed, agility, heading, competing for the ball. These should get an increased meaning in future update.

Hi!

I'm developing Sideline Shenanigans, a small browser-based football management game where you're trying to manage a semi-questionable football club while the players occasionally have their own interpretation of tactics.

The game is currently in Alpha 0.07, with 0.08 now focusing heavily on Game simulation, feedback, tactics, training, finances and making the existing systems feel more connected.

You can play it directly in your browser here:

https://marsakavouti.itch.io/sideline-shenanigans

No download required.

I'm currently looking for a few people who are willing to play for a little while and tell me where things start to fall apart.

I'm especially interested in:

  • Was it clear what you were supposed to do?
  • Which screen or system was the most confusing?
  • Did the football matches look believable enough?
  • Did training, tactics and player development make sense?
  • Was there anything that felt pointless or unnecessarily complicated?
  • Did you encounter bugs or strange AI behaviour?
  • Most importantly: would you keep playing another season? If not, where did you get bored?

You absolutely do not need to play a full season.

In fact, this would probably be the most useful test:

          Play until you get bored, confused or annoyed — then tell me what caused it.

The project is still very much an alpha and far from perfect, so critical feedback is more useful to me than being polite.

Screenshots, bug reports, weird match situations and accusations of tactical incompetence are all welcome.

Thanks to anyone willing to give it a try!