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Thank you so much for insights. There are stuff in there where I also feel like the lacks at. Also you pointed things that I've not thought about.  So the feedback was really good imo.

I've struggled with language options currently. I am trying to add a selectable language and have a full translations to the game. After I have gotten this implemented its time to be making adjustments to the game. 

The game will have an increased size visibility. Weight makes a larger circle and height increases the black on the edge on the circle. 

The game motor itself needs alot of updating. But I have focused on the side quests at the moment.

I do feel like the game is nearing a beta phase, but for that to begin I really need to be successful on my gameplay logic update. I try to make a bit different type of game than FM for example and have events that will need user to think more. Also the gameplay will have overly exxagerated height/size meaning. The dots size will have a size strenghts and weaknesses. Like speed, agility, heading, competing for the ball. These should get an increased meaning in future update.

Thanks for the detailed reply! It sounds like you already have a pretty clear idea of where you want to take it.

I especially like the idea of giving player size and attributes more meaningful strengths and weaknesses rather than simply making bigger/taller players “better.” If the events and match situations eventually make you think about speed, agility, heading, positioning, etc., I can see that adding quite a bit of personality to squad building.

Focusing on getting the gameplay logic where you want it before calling it beta makes sense too. Good luck with the next update — I’ll be interested to see how it develops!