Thank you so much for insights. There are stuff in there where I also feel like the lacks at. Also you pointed things that I've not thought about. So the feedback was really good imo.
I've struggled with language options currently. I am trying to add a selectable language and have a full translations to the game. After I have gotten this implemented its time to be making adjustments to the game.
The game will have an increased size visibility. Weight makes a larger circle and height increases the black on the edge on the circle.
The game motor itself needs alot of updating. But I have focused on the side quests at the moment.
I do feel like the game is nearing a beta phase, but for that to begin I really need to be successful on my gameplay logic update. I try to make a bit different type of game than FM for example and have events that will need user to think more. Also the gameplay will have overly exxagerated height/size meaning. The dots size will have a size strenghts and weaknesses. Like speed, agility, heading, competing for the ball. These should get an increased meaning in future update.