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Maxsito

107
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7
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A member registered Jun 13, 2020 · View creator page →

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I enjoyed my time playing this game. The gameplay had a nice difficulty curve and I thought the skeleton mages was a nice design decision to make the player have to give attention everywhere. 

The ghosts didn't feel like they contributed much to my gameplay decision making, but honestly they did fill out the vertical space of the map and it was satisfying seeing them die to collateral damage.

Fantastic art and execution on this idea! One note: I kept feeling like my chops were behind the beat because the chopping sound effect feels like it has a slight delay.

Intruiging! Honestly, the limitation really sells this VN. It made every decision a little gamble. 

The zooming in really felt magical! I thought all the little ants marching and enemy bug animations were done so well! I was confused with the gameplay loop. I couldn't figure out what to do besides just drag all the chips? I saw the note about the magnifying glass.

Wonderfully executed mechanics! There were so many small touches that just made everything that much better :)

Woah, amazing model! I was immediately impressed with the art here. Only note is that the controls felt a bit clunky on keyboard+mouse. It was odd that right-click had an action, but moving the mouse itself didn't. It made me think that the mouse was going to be used for turning like in most first-person games.

This is so good! Fantastic game loop that kept me moving around, wonderfully done!

Great gameplay loop and intuitive interactions. The tutorial arrows were really helpful too!

Great point-and-click style game! I have one note: needing to press space after clicking an item in the inventory to advance the dialog of "use on what" was really unintuitive, especially since space also switches to inspection mode. This meant that I was constantly accidentally switching to inspection mode instead of using items, which got really annoying. Rather, clicking an inventory item should not trigger any dialog and just allow you to click an item in the scene to use it on immediately. To indicate that you are using an item, a cursor change is all that is needed. 

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Excellent execution on this idea! The color-coded statues, the painting silhouettes, the notes for the wall panels, all great touches!

Great use of the limitation and adorable art!

Lovely story and narration, and great implementation of the limitation :)

As others have already said, fantastic concept but very difficult to get started. I didn't know what to do and kept dying because of low water. I didn't even know there was another room for a few minutes. Had to keep restarting and the unskippable cutscene at the beginning was really frustrating.

Great concept with all the minigames! Though for some I had no idea what to do. I never figured out the food pantry, clicking didn't seem to do anything. Also didn't know what was happening during the pong game. Great spooky songs though!

Doing exit 8 is such a good idea! And this was well-executed, absolutely loved the atmosphere. Fantastic!

Adorable and silly! My only note is that I thought I was supposed to clean off various things from the leaf (sweat, paint, etc), and I was confused when it never went away. Still, well done!

Absolutely gorgeous! Lovely art, adorable story, and fun to play! A bit hard to read, but enjoyable nonetheless :)

Agreed, we wanted more to do as well. We actually had some more tasks to keep you looking away, but playtesters kept getting confused and we didn't have time to properly incorporate it. Live and learn!

Thank you so much! FNAF was definitely our main inspiration :)

I liked it. The story was cute. I thought the combat felt cheesy at first, but I did like when it was put to the test.

What a stunning game! The visuals were so cute. I love your art style. 

The potion gaming was fun! I am a big fan of crafters/shop sims. The music was really well done and added a lot.

Gameplay wise, I did feel like the game overall kinda stayed the same throughout.

Great levels, incredible retro feel! Love it

Actually there was another task to complete in earlier versions to add to the multi-task aspect, but it just overwhelmed playtesters so we ended up cutting it as there wasn't enough time to improve integration. Still, glad you enjoyed :)

Thanks so much, we agree that the cops were the best part lol

Simple design and easy to understand! Love the book animation :)

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Really lovely pixel art! Unfortunately, I also got stuck in the first room and had to come to the comments because I didn't see the second door. If the player finds a key in the same room as an obviously locked door, they are of course going to think they belong together.

Map puzzle: I didn't know if there was a way to find out which coordinate was supposed to be used on the map, so I just guessed the first and second in order.

Clock puzzle: I saw the numbers in the books meant for the clock, but I just had to guess every combination of 0, 1, 2, 9 until I landed on the right answer, and I still don't know what "1 -> 0" means. I also don't know what "It marked minds" means, that's not a common phrase in English, at least not that I know of. 

Combination lock: The riddles for the combination lock puzzle were oddly worded in English, though I understand they may have been translated. I figured out "Fable" and "Era" leaving me with "FA__ER" so I guessed random words until I got Father. "I share my utterance a Greek goddess" should be "I share my utterance with a Greek goddess", but even so that implies that the name and the answer are the same, not just that one is contained inside the other. "I receive all the everyday actors" is just strange and I honestly didn't understand it until after I solved the puzzle without it. "Everyday actors" kind of implies "actors that aren't famous", which seemed like a weird detail, as if a theater only receives non-famous actors, maybe?

The fact that the rooms change after arbitrary puzzles are completed feels unintuitive as there's no justification for it. The game would have been nearly the same if you just had the rooms connected normally through different doors, so the changing rooms feels unnecessary and only there to satisfy the limitation.

Also there is a door at the bottom of the rooms that does not seem to function, I couldn't tell if it was a bug or not.

Regardless, I am a big fan of puzzle games and there aren't many in jams, so this was a real treat!

Great atmosphere here, and I was pleasantly surprised by actual voice acting in a jam! One note: my pet peeve is when games interrupt your actions for dialog, and that happened constantly here. I ended up not finishing the game due to frustration. Still, great submission and implementation of the theme and limitation :)

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Holy Eloise jumpscare. Gorgeous art, wonderful story. I LOVE this interpretation of the limitation, very creative. Only note is that the minigame took a minute to work out. I didn't realize the oven had a timer at first and my pie burned (I went to make another pie while it was baking). I spent several minutes trying to figure out how to move the burnt pie over to the boxing area. Fantastic job as always!

It was a bit awkward to press B while using A and D, would have preferred LMB or maybe Space. Didn't catch any bugs though, seemed well polished :)

Definitely struggled to figure out how to add toppings. Was fun shooting customers though!

Love the shadows and background art!

This was a treat to play! Well done!!

Rythm game crafter was not something I expected but you've made it work so well!

Really cute game! The menus felt overwhelming without instructions though

Was confused at first because I couldn't move before I realized it was an idle game lol. Exquisite duck art :)

I enjoyed the bullet hell! The lack of iframes was brutal sometimes. But, the tells were really well done.

I thought the bee was cute. I agree with the other comments that the being able to move and modify the Beecons made it  a little bit less of a puzzle game and more of a game of patience and timing which felt a bit misleading, but I still enjoyed myself.

Cute game, I tend to love shopping games :D The little growing animations were well done.

I thought the beginning walk was a bit unnecessary.

I mean I played for a really long time, but I was constantly waiting for like the roguelite part where I died. I think if there was like some mechanics that made the match 3 more and more difficult it would be awesome!!