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maybelia````

14
Posts
A member registered Oct 29, 2024

Recent community posts

very fun gme, i completed it in like 3:30 hours and the game loop is very addictive

three notes about the general pacing:

1. like someone else also said, i got the trinkets in a very unhelpful order, i guess bc of randomization, and probably bc of that it felt like they didn't add a lot. it might be fun if the trinkets were a bit more powerful but also you could only have a limited amount on the board at any active time? maybe like 3 or so that you could swap

2. the super late game feels a bit off in pacing. i got all the upgrades and still had like 100,000 left, that plus the fact that even max upgraded, your cousin sorting the odd pieces is still too slow to keep up with the conveyor belt kind of made the final bit drag on

3, this might just be a me thing bc i paced things oddly, but i ended  up with the conveyor while the tray length upgrade was still at like 2/5. so i ended up only fully upgrading the tray at the very end for completion's sake 

I played the first day and then got too anxious to continue, but to be fair that was also my experience w/ papers please so i think you absolutely nailed the vibe


but the first day was really fun! super well made game, it's a relatively simple cycle but an addictive one


for added challenge it could be interesting to have an option to turn off the subtitles, it could make it trickier to understand the names & locations (rather than just typing in the 3 first letters of the captioned name) 

really loved it! it's so pleasently satisfying and relaxing. i personally would have loved a way to rebind the moving around to something else just bc im on laptop, but that's just me

the ore one killed my save :(

very fun! i genuinely got sucked in and comleted all the levels at like 3am. most of the upgrades are very nice quality of life things, i like how you progressively unlock them as you get onto more difficult puzzles, it keeps the difficulty paced well. 

the one upgrade im a bit less sure about is the auto rotate one- it does make the puzzles easier which is good, but the concept of rotating puzzle pieces is one i havent seen in puzzle games before and it's kind of sad that you only use it for a few levels before you buy the upgrade

very cute and fun, i found the inking of the stamp to be a bit finnicky but i really really liked it, amazing job!

so pretty!!

very fun! i really liked it, i think i may have glitched it out towards the very end (after the aurora when things where happening i clicked an adjacent tile and it deleted the recording that was there) but it was very cute

this art looks ai generated..

lovely game, it was super super fun and silly, i would have loved if there was an option to change the multiple mouse clicks and scroll wheel to some keyboaard buttons just to make it easier to play on laptop but i also definitely understand why you might not have had time to add it and it definitely isnt top priority

the art is gorgeous!!! it's a bit difficult to figure out what is clickable, and i got stuck after the first twenty socks, like (shift 5) 

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i did quite like the general vibe though, it's very chill and the puzzles also feel quite atmospheric

very cute, the vibes are great and the music really suits the atmosphere as well. the shaking when the trains were comin/going was a bit intense for me so i needed to look away after ringing the bell, and i'm not sure i really understood  what the instruction on the 3rd day was bc when i played through it and the fourth day i didn't see any cargo that wasn't what it seemed to be or something.


but the core gameplay loop is very fun and engaging and it's incredible for a game made in just 72 hours! awsome job!

very cute! it was very fun and i loved the graphics, i could figure out most of the puzzles without filling most of them in bc there was only one spot where the muder could happen (usually the panel before the last one) and then you can just figure out which character could have been there by backtracking from the last panel, but that's part of the fun i guess


imo it could use more of a difficulty spike since they felt a bit easy, but it's lovely for what it is as well!

hi, um like if nobody else commented it it's definitely just a me problem but on version 8.0 on chrome im stuck on the very beginning on the screen of "he doesnt remember how he got here, but he remembers he can build things from the bottom menu". like it says i dont have enough exotic liquid to build the block when i click on it


the game looks insanely gorgeous though and this is probably just a comprehension issue on my part or just a really odd glitch but i just thought i should maybe let you know just in case, anyways from everything i see it  looks amazing! <3