Thank you so much!! We were really excited to try out the point-and-clink extension; we love games like that and wanted to find any excuse to make one of our own!
Meradi
Creator of
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I had a good laugh getting to shore immediately and messing around with all the "no, wait!"s afterwards. It really made me feel free to explore in a wild and crazy way, which I rarely do! I loved the inventory system popping up as part of the UI, and I appreciated the little detail that I could hold my breath several times. I had a lot of fun with this. Nicely done!
Wow!! Wow, wow, wow! Visionary! This was remarkable. I loved the depths indicator, the audio, the visuals peeking through, the robust language... It was like, uh, what's that game on Steam, In Other Waters meets Iron Lung. I loved this feeling; the tiny peephole plus the square for text really emphasized the claustrophobia. This was a five stars for me but TECHNICALLY I wish the new text would float in 80 Days' style. I think it would feel a little easier on my eyes as well as more thematic; the new text blinking in was a bit jarring for me in a way I don't think was fully intended. Is that a limitation of Godot? Well, regardless, I had a blast with this. Well done.
Incredibly vivid and visceral details! Exactly the sort of grimy vibe I'd expect from a Miskatonic Playhouse. I enjoyed the decaying glamor here. Felt like I might have softlocked myself into a loop? But it was quite enjoyable; I squished a podcast man and a ghost told me I found a secret and both those things made me happy.
This was marvelous! I loved the inclusion of the dice roll and the fact that there was character creation (and pretty robust, too! I know I relied heavily on Giuseppe's Charm boost) in this short time was incredible. The story was rich, surprising, and creative. I also loved the notepad feature and that there was a separate section for dreams; it made navigating my various thoughts much easier. I felt clever while playing, and that's so important in a mystery game... The dream analysis section, while super clever from an Inky perspective, was a liiiittle simpler and less deduce-y than I normally prefer, and I do wish there had been some audio in a game themed like this, especially at the end, but my imagination filled in the blanks!
I'm really excited to see your other stuff, both previously (as mentioned in the intro) and in future!
