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MezzSoft

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A member registered Sep 10, 2016 · View creator page →

Creator of

Recent community posts

That's very kind, thank you. Hope you have a lovely summer too!

Yeah, that's a fair explanation for it. Auxiliary power unit or engine has to switch over for a moment to power everything back on.

Thank you!

A shop system is planned with potentially different ammo types and modules for the older weapons. We'll see what happens.

Please download and run this DirectX patch I linked in the description: https://www.microsoft.com/en-gb/download/details.aspx?id=35

Cheers <3

It'll cost far less than GTA6 at least.

I think I'd have to introduce some kind of penalty for civilian death if they're in a level. It would be a neat visual to see cars driving away at the start though.

<3

Hello. You can contact me on Twitter, @sysmainframe.

Hello! Thanks for the kind words. The game will be translated once its script and campaign is fully finished.

That's an interesting concept, maybe it could potentially be an organic enemy. I don't know about having it as a regular unit though, it might be a little too overpowered in normal combat.

Thank you! I hope the final product won't disappoint. There's a lot more that I want to do in terms of art, but it'll be some time.

Cheers.

I'm sorry, I'm trying my best.

Thank you!

I'll probably put the demo up on Steam once there's some proper story elements implemented. As for a full release with around 5-6 hours worth of content and supporting material, what would you consider a fair price?

Cheers! Sometimes the servers can be slow it seems.

Thanks for reading and the thoughts!

The mines being on such a generous timer seems like it could largely make them a non-issue.

They have a pretty large blast radius, you still need to be cautious of them or you'll take serious damage if they're more spread out.

Maybe once you've used it, your mech is inoperable for a few moments. Like the Death Blossom that leaves the Gunstar and its crew at the mercy of any surviving enemies, or open to a ramming attack

Interesting concept, I'll try it.

Thanks for the updates! It's exciting to see this already great game continuing to evolve.

Cheers!

Hello. Please download the DirectX patch from the Microsoft website linked in the description above.

<3

<3

Hell yeah

Cheers!

Thank you! I'll hopefully be able to showcase more of the designs soon.

Nicely done! Thanks for the kind words.

Cheers! Much love.

Thank you so much! I really appreciate the support.

I don't think it's too important to explain - most of the actual terraforming lore probably won't make it in - but the gravity of Mars would likely increase by at least 20% post-colonization since it would now have seas, a thicker atmosphere, and a higher mass from throwing asteroids at it.

So does everybody just have terrible muscle atrophy

There was probably a lot of mandatory gene modification early on to make sure people develop and retain muscle mass faster. It's at least partially why Ms. Sommers is so strong.

Keep up the great work though, always glad to see new development!

Thank you!

Yes, indeed! Thank you.

I'm working on tweaking that behavior right now actually. For things like the air strikes and grenades in general I'd like the enemies to actually reverse away and retreat.

The shrapnel weapon is an interesting idea, I might change the scattergun to work closer to that.

Thank you!

Cheers! I'm pretty excited to see how people will use the editor when it's ready.

Workshop support is planned, though it'll be a while I'm afraid. You can still import/export maps manually with the level files though.

Also love that you can turn off enemy radio chatter, I really don't want to feel bad for them.

I wouldn't feel too bad for them - they're trying to kill you too, haha.

Kind thanks!

Appreciate the kind words, thank you!

<3

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I never left. <3

Cheers! Hope it'll be worth the wait.

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If you check out the latest progress report, you'll see a level editor tool is being worked on and it'll be available for players too. You'll be able to import and export level files, so sharing and playing levels made by other people will be possible. As for other modding such as Steam workshop, I'd like to have that too however I will need to look more into it.

Soon!