Really interesting idea! I don’t know quantum physics but I teach to my moths really well :’D
Good game, thank you for creating it!
I don’t know why this game feels nostalgic in some ways, where you get a game years ago and finding something really weird.
I don’t know if the pink flower was the end of the game or not.
I liked the aestethics and vibes, I think the clouds/platforms can have a better shade so you will know better if you have other clouds/platforms below you or not.
Congratulations!
I managed to exit the browser and even win the game. I drag and dropped some icons and downloaded the video.
The game is weird but interesting, there’s definitely room for interaction like clicking to the bad icons and nostalgic sounds when clicking around with more variety/options during the gameplay.
Good job!
The game is original and interesting, definitely experimental. I liked how you can frame the interviewer, but I don’t know if there’s something more other than the knife, glass shards and the eviction sample in the room, I would have liked more stuff (even “secret” interaction) for getting extra information for framing the interviewer.
Beware of the bugs!
Good job!

Quick and interesting idea.
I had a lot of stress submitting my GMTK entry, since it wasn’t finished and functional enough.
Congratulations for your hard work! The game is simple, but I liked the interface of the programs, how you managed to make everything interactive and understandable enough in a short time.
I managed to reach the exit!
It took a bit for understanding the game (on my first times I was losing health for every move without understanding why), but then I got the hang of it.
It’s a good job and with the stuff you added in the comment it will be even better (like putting the @ for the character position, putting the commands in the game and not only at the beginning, better maze generation, so you can avoid situations like being on bombs and skeletons in the first position and so on).
Congratulations!
This is one of my most favourite games of this jam and the “short” level is the best for me, since you feel more pressure of the countdown and the dice are more impactful, but even the “medium” difficulty is good since you can have higher dice than normal and lots of bets to do.
You managed the randomness and made it fun. It’s something I wanted to do for my entire life almost :’)
Good job, bro!
Sure, you will definitely manage to improve combat adding more skills and depth! For example I saw you put some items like the one which break blocks, that can be useful even on combat if you think about it.
I can’t wait to see more of your game, but please take your time making it, don’t rush and stay well and happy during the process.
Have a good day, thanks for everything!
Howdy! My friend played this game and I decided to play it too!
I liked the game overall and I think it will be really good. I wonder if the map will be a bit more interconnected, I liked getting a bit lost on this game exploring more and according to the map is kinda linear on some parts. I hope Abel will has more skills especially at the beginning of the game and they will be more distinct (for now every skills seems just “a strong normal attack”, without much strategy), BP will be used better (if you are too strong, you won’t gain much BP, if you are weak you will have too much BP to care about the cost of the skills) and you can avoid enemies without fighting them everytime.
Also, magazines are weird, because I thought bullets were rare, but you can refill them in the station without using them, in fact they are better if sold, since you can break the game (one small magazine costs 6 sins, but if sold 25 sins) and nothing for boosting BP, for example.
Even a better variety of enemies can help improving the game. For the rest, you are doing a really good job, congratulations! Have a good weekend and let me know when you will update the game!
Howdy! Sure, I made it right now! Here: https://www.youtube.com/watch?v=vBK0bxuDfs8&list=PLNauDNYy8dLinWNI7YHEUOtka09r2KbXV Thank you for your interest, I am glad you enjoyed the game! Have a good day!
I am lucky to be a tester of the game!
I liked unlocking areas (the sound, the text, the sense of achievement you get… truly a dopamine machine), the polishing, the banter giving more life to the protagonist and how polished and original is this game, and the puzzles are fun and doable, and not randomly hard because they have to be.
You will go far in this jam, Waldorf. I am sure of this.
Thank you for your efforts and thank you for making a really good game.
FEUD really surprised me. So simple and so deep at the same time.
It’s intuitive, engaging and fun. For a three days game, it’s quite an achievement!
I like the random battles which keeps the game engaging, since you never know when you can lose the run if you don’t protect yourself well while keeping track on your resources and random events.
I am really happy for being a tester of this game and seeing this project grow.
Keep it up, and you will make an even awesome game!
That’s good news! Will the sale be applied to the Switch version as well? I am learning Javascript, and I don’t know how to manage cross-platform games for now, so I can’t understand quite well the hurdle, but the fact you managed to surpassed it is indeed something to celebrate and be proud on. Have a good day and Happy Easter, if you celebrate it this weekend!
Not only I know Thund, but I tested both version of Soul’s Spectrum (at least until the final version, which was a mystery for me). In my review on Steam I am even said that on my review, because I didn’t want to sound like a random guy who just passed by and reviewed the game.
As Thund said, I am a maker, not good as him, though I even partecipated to the IGMC with him. So I am worried about this situation as a friend of Thund.
Well, I made my research since I don’t have any experience on publishing a game and I don’t like this fact at all, since it’s ruining the game and the developer, who worked hard for 15 months (and it’s still working for fixing bugs and have some support for the players).
From the very start of them, you can already see the suspicious people you noticed. If you look at the profile of some of them, you can see the reviews they made. Mostly are positive and many of them reviews the same games (Ravenage’s free games and some others like StormEdge: Wind of Change which is one of the not-Ravenage games, but with many review from the same people who “reviewed” this game).
If you look at SteamDB, you see a insanely high amount of players (even before the release), but no one talk about this game. No forums, no reviews, anything.
What I can say is this: Thund is not responsible of this, and this whole situation is weird and we can make up what happened (I am not saying anything). If you like original puzzle games, this is one of them. You can get for free both the Prologue and Demo and the whole game will last at least 10 hours and it’s not linear, making this a puzzle metroidvania with a dark story an ambientation and dynamic soundtrack.
Again, it’s a shame this happened. We are frustrated as you for this.