Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Michael Primo

443
Posts
2
Topics
56
Followers
62
Following
A member registered Jan 25, 2014 · View creator page →

Creator of

Recent community posts

I don’t know why this game feels nostalgic in some ways, where you get a game years ago and finding something really weird.

I don’t know if the pink flower was the end of the game or not.

I liked the aestethics and vibes, I think the clouds/platforms can have a better shade so you will know better if you have other clouds/platforms below you or not.

Congratulations!

I managed to exit the browser and even win the game. I drag and dropped some icons and downloaded the video.

The game is weird but interesting, there’s definitely room for interaction like clicking to the bad icons and nostalgic sounds when clicking around with more variety/options during the gameplay.

Good job!

Howdy! I used RPG Maker MV!

Have a good day!

The game is really polished, well done! Can’t wait to see more about it!

Howdy! I am working of making the page rn! Thank you so much for the help! Have a good day!

(1 edit)

The game is really polished for a 3 hour jam! With a victory screen could have been a perfect entry!

The basilisk also jumpscares me a lot during my playthrough.

Well done!

I really liked this idea! Honestly I would have like more a more meaningful RPG battle at the end or just a score about how many people you saved. It could be like 3 or 10, for example… and already saving people is a matter of time and skill.

Good job and good entry!

Interesting puzzle platformer which can be expanded further. You should play games like Topdee and Twodee and getting even more ideas for expanding this game in the future!

I saw the heart in this project and it’s experimental indeed. Even an online grimoire, other than writing “custom code” for the game. Congratulations!

Interesting game, I liked how you manage both players. With more ideas like players with different skills you can experiment even more with this concept.

The game is experimental and weird, I would to know more about it.

The game is weird in a good way, I would like to know more about it.

(1 edit)

The game is original and interesting, definitely experimental. I liked how you can frame the interviewer, but I don’t know if there’s something more other than the knife, glass shards and the eviction sample in the room, I would have liked more stuff (even “secret” interaction) for getting extra information for framing the interviewer.

Beware of the bugs!

Good job!

immagine.png

Quick and interesting idea.

I had a lot of stress submitting my GMTK entry, since it wasn’t finished and functional enough.

Congratulations for your hard work! The game is simple, but I liked the interface of the programs, how you managed to make everything interactive and understandable enough in a short time.

I managed to reach the exit!

It took a bit for understanding the game (on my first times I was losing health for every move without understanding why), but then I got the hang of it.

It’s a good job and with the stuff you added in the comment it will be even better (like putting the @ for the character position, putting the commands in the game and not only at the beginning, better maze generation, so you can avoid situations like being on bombs and skeletons in the first position and so on).

Congratulations!

Kinda

Dear Waldorf,

I managed to arrive until Level 4 for now, but I can say it’s highly polished and well done.

I will leave a surprise on your DM.

Have a good day!

It’s a full polished game! And a good one.

My only problem was repeating the minigames if someone was good enough (so it feels like grinding) and losing the whole bonus in training if you did too many errors, especially during the punch training, but for the rest is really good.

Howdy! First of all, thank you for your jam, I hope you liked my entry!

I don’t know what the comment means though, can you be more specific in your feedback? I have lots to learn and I know that.

Thank you and have a good day!

This is one of my most favourite games of this jam and the “short” level is the best for me, since you feel more pressure of the countdown and the dice are more impactful, but even the “medium” difficulty is good since you can have higher dice than normal and lots of bets to do.

You managed the randomness and made it fun. It’s something I wanted to do for my entire life almost :’)

Good job, bro!

It’s the game I had to make for this jam, probably.

You are more far than me on making good decisions on games and battles. I liked a lot your game, you did an awesome job!

Great art and execution, I liked the shop since you can customize your character with interesting choices and the game is very polished. Well done!

Thank you for letting me know! I can’t wait to see how you improved the game! Have you a nice day! 👋

Howdy! It’s me again!

I wonder if the update will be available on Switch, I think I am stuck on v1.0.5.

Thank you so much for your efforts and I can’t wait to see what you have to offer for the game and for us!

Have a nice day!

Sure, you will definitely manage to improve combat adding more skills and depth! For example I saw you put some items like the one which break blocks, that can be useful even on combat if you think about it.

I can’t wait to see more of your game, but please take your time making it, don’t rush and stay well and happy during the process.

Have a good day, thanks for everything!

Howdy! My friend played this game and I decided to play it too!

I liked the game overall and I think it will be really good. I wonder if the map will be a bit more interconnected, I liked getting a bit lost on this game exploring more and according to the map is kinda linear on some parts. I hope Abel will has more skills especially at the beginning of the game and they will be more distinct (for now every skills seems just “a strong normal attack”, without much strategy), BP will be used better (if you are too strong, you won’t gain much BP, if you are weak you will have too much BP to care about the cost of the skills) and you can avoid enemies without fighting them everytime.

Also, magazines are weird, because I thought bullets were rare, but you can refill them in the station without using them, in fact they are better if sold, since you can break the game (one small magazine costs 6 sins, but if sold 25 sins) and nothing for boosting BP, for example.

Even a better variety of enemies can help improving the game. For the rest, you are doing a really good job, congratulations! Have a good weekend and let me know when you will update the game!

You are welcome! Have a good day!

(1 edit)

Howdy! Sure, I made it right now! Here: https://www.youtube.com/watch?v=vBK0bxuDfs8&list=PLNauDNYy8dLinWNI7YHEUOtka09r2KbXV Thank you for your interest, I am glad you enjoyed the game! Have a good day!

Thank you so much, Isc!

You know I am working hard for making this games better and better!

The game is good even thanks to you, you helped me making this characters better than the old ones.

Let’s work for making our games really good and have a good weekend!

I am lucky to be a tester of the game!

I liked unlocking areas (the sound, the text, the sense of achievement you get… truly a dopamine machine), the polishing, the banter giving more life to the protagonist and how polished and original is this game, and the puzzles are fun and doable, and not randomly hard because they have to be.

You will go far in this jam, Waldorf. I am sure of this.

Thank you for your efforts and thank you for making a really good game.

(1 edit)

FEUD really surprised me. So simple and so deep at the same time.

It’s intuitive, engaging and fun. For a three days game, it’s quite an achievement!

I like the random battles which keeps the game engaging, since you never know when you can lose the run if you don’t protect yourself well while keeping track on your resources and random events.

I am really happy for being a tester of this game and seeing this project grow.

Keep it up, and you will make an even awesome game!

Good to know! I wonder if you manage to create the Switch version with your engine and if the other big white pieces will be available to fight in the future. Happy Easter and keep going!

That’s good news! Will the sale be applied to the Switch version as well? I am learning Javascript, and I don’t know how to manage cross-platform games for now, so I can’t understand quite well the hurdle, but the fact you managed to surpassed it is indeed something to celebrate and be proud on. Have a good day and Happy Easter, if you celebrate it this weekend!

Not only I know Thund, but I tested both version of Soul’s Spectrum (at least until the final version, which was a mystery for me). In my review on Steam I am even said that on my review, because I didn’t want to sound like a random guy who just passed by and reviewed the game.

As Thund said, I am a maker, not good as him, though I even partecipated to the IGMC with him. So I am worried about this situation as a friend of Thund.

Well, I made my research since I don’t have any experience on publishing a game and I don’t like this fact at all, since it’s ruining the game and the developer, who worked hard for 15 months (and it’s still working for fixing bugs and have some support for the players).

From the very start of them, you can already see the suspicious people you noticed. If you look at the profile of some of them, you can see the reviews they made. Mostly are positive and many of them reviews the same games (Ravenage’s free games and some others like StormEdge: Wind of Change which is one of the not-Ravenage games, but with many review from the same people who “reviewed” this game).

If you look at SteamDB, you see a insanely high amount of players (even before the release), but no one talk about this game. No forums, no reviews, anything.

What I can say is this: Thund is not responsible of this, and this whole situation is weird and we can make up what happened (I am not saying anything). If you like original puzzle games, this is one of them. You can get for free both the Prologue and Demo and the whole game will last at least 10 hours and it’s not linear, making this a puzzle metroidvania with a dark story an ambientation and dynamic soundtrack.

Again, it’s a shame this happened. We are frustrated as you for this.

I’d like to know more about Neocities and the YouTube Channel! For the rest, I’ll wait! Have a good day!

I played that one! Can’t wait to see what you will give to us next time!

You don’t have to apologize! That was the only thing I found, but you can fully enjoy the game anyway! Congratulations for making even the engine, it seems a really complicated task! Will you use it for other games in the future?

I liked the game really much. The only problem I noticed is you can walk for a bit when you are talking with someone if you have timing. Atmosphere and the music are good, graphics too and overall a good game. You are improving really much!

(1 edit)

It’s a surprise seeing Theia: the Crimson Eclipse here.

I played the original version (when it was not Orihalcon yet) and it was a experience. The good kind. Unforgettable.

It’s more of a love letter of JRPG, it’s a game made with love and hard work, years of hard hand-crafted work with a old engine which usually can’t do games with this high quality.

For me, as a developer, it was an example to see how games can be more than just mashing buttons and killing time, I really liked the story (even if now I can see some plot holes here and there), but at that time, I wanted to know more and to know more about that world and uncovering its mysteries.

I don’t know if I can say it changed my life, but surely it changed how I see games. I know it can be too much as a statement, but I really love MissingSeven’s games and I can’t wait to be amazed as years ago with his new game, 5th Era. It’s truly an inspiration for little indie developers like me.

Some parts are kinda outdated like the difficulty system and some endgame grinding for overcoming the hardest challenges the game has to offer, it’s like the only part I didn’t like that much. However, with the varied custom battle animations and high quality music, along with the intuitive and innovative battle system even now with tons of quests to do, this problem can be easily avoided.

Long story short, if you truly like long and well done JRPGs, make yourself a favor and play this game.