Hello everyone!
I have just released the first public Alpha of Mud & Ivory, a 2D dwarven tower-building and management game.
Your dwarves work underground: mining, farming mushrooms, crafting materials, hauling supplies, cooking, and keeping the settlement alive. Above them, you construct a Victorian-inspired tower where residents and businesses pay rent—provided their rooms are accessible, desirable, and structurally supported.

The current Alpha includes:
- Underground mining, farming, storage, and production
- Worker needs, jobs, hauling, and crafting queues
- Residential rooms, shops, services, tenants, and dynamic rent
- Structural engineering with load walls, footings, trusses, arches, and braces
- Accessibility and desirability systems
- Guided early-game tutorial and contextual side quests
- Safe demolition, structural upgrades, and save slots
This is an early Windows Alpha, and I am looking for fresh players who have not learned the game from its development history.
I would especially like to know:
- Could you follow the tutorial without outside instructions?
- Did workers reliably perform reachable jobs?
- Did accessibility and structural restrictions make sense?
- Was the early economy enjoyable and reasonably paced?
- Did anything become stuck, disappear, slow down, or behave unexpectedly?
- At what point did you feel confused or stop playing?
Even a short session and a few honest sentences would be useful. You do not need to complete the tutorial or prepare a formal bug report.
The graphics are currently AI-generated development placeholders. Bugs, balance problems, and rough presentation should be expected—that is exactly what this Alpha is intended to uncover.
Download Mud & Ivory Alpha 1:
https://miyuki-dark.itch.io/mud-ivory
You can leave feedback in this topic or on the game page. Screenshots, reproduction steps, and descriptions of confusing moments are especially helpful.
Thank you for helping the first tower rise—and for telling me what the dwarves manage to break!
