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MoGamez

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A member registered 49 days ago · View creator page →

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I’ve released Space Rescue, a compact browser-game source kit for creators who want to learn by changing a working example. Collect numbered crew, avoid moving rocks and dock slowly to bring them home.

The download includes three practice missions, plain HTML/CSS/JavaScript, editable settings, keyboard and on-screen pointer controls, a getting-started guide and 14 automated rules/input tests. No build step or runtime dependencies are required. Basic settings live in config.js; changing game behaviour requires JavaScript knowledge.

The minimum price is US$4. The included MIT licence allows commercial use and redistribution, including resale, with its notice retained. This is a small teaching kit, rather than the full source of my other games.

Development used substantial ChatGPT/Codex assistance for code, code-drawn artwork and documentation. Desktop Chrome interaction was checked; this kit’s physical-phone usability and human listening checks remain pending. The image below is a product illustration, not a gameplay screenshot.

Details and download: https://mogamez.itch.io/space-rescue-html5-starter-kit

Questions about the guide or customisation are welcome before buying.

R6 browser update — a three-minute first-delivery check

I'm looking for three first-time players to check the current free Last Delivery browser playtest (0.9.3 Quality R6).

https://mogamez.itch.io/last-delivery-playtest

Choose Run game, then Load game. Once it loads, try Driver School and the first job for about three minutes. You can stop sooner if something gets in the way. On a phone, use landscape.

I'd appreciate a short reply here or on the game page:

1. Could you work out how to collect a parcel and make the first delivery without help? If not, where did you stop?

2. What was the first confusing or frustrating moment?

3. Would you choose another job? Why or why not?

Please include your device, browser and control mode. If it did not load, that is useful feedback too. No recording is needed.

I'm the creator. This is a free, voluntary playtest; brief and critical replies are welcome. Thanks!

Thanks! I played the first mission for about 15 minutes, so these are first impressions rather than a full campaign review.


6. What was confusing? I collected radio parts, but their benefit wasn’t clear to me. Movement already felt slow, and carrying items slowed it further without an obvious reward. I walked past the stranded person because their outline was faint. I also couldn’t see my current position on the map. At the landing zone, the helicopter clipped through my character.


7. How long did you play? About 15 minutes. I fought some enemies, collected radio parts and reached the helicopter pickup area.


8. Would you play again? Probably not in its current state—the slow movement was the main reason. Clearer pickup rewards, a more visible rescue target and a player marker on the map would help.


For your test, Last Delivery now has Windows 0.7.3-r1, replacing the older r3. Jobs finish when their goal is met, with optional final deliveries and vehicles to unlock:

https://mogamez.itch.io/last-delivery-playtest


Thanks for swapping!

Happy to swap! I’ll try GRAVELIST for 20–30 minutes and share an honest account of my run.


Please use the latest Last Delivery build:

https://mogamez.itch.io/last-delivery-playtest


These are the main things I’d love feedback on:


1. Did collecting parcels and making deliveries stay enjoyable, or become repetitive? When?

2. How did the driving feel? Which controls did you use, and did speed and turning feel balanced?

3. Which levels felt too easy, frustrating or unfair?

4. If you reached the equipment unlocks, did upgrades feel worth earning and change how you played?

5. Did you want another run? What made you continue or stop?


Brief answers are fine—no need to finish everything. Please include your game version and approximate playtime. Thanks!

Update: Last Delivery's free Windows and Android/iPhone browser playtests now have more consistent controls and menus:

https://mogamez.itch.io/last-delivery-playtest


Mobile m7 keeps the left/right buttons, now as small translucent circles instead of a wide strip. Floating twin sticks and automatic joystick controls remain selectable from the main menu. Play in landscape; tap Run game, then Load game.


Windows r3 now offers Manual or Automatic driving in main menu > Controls. Automatic matches mobile's continuously moving arrow-button mode. Manual uses W/Up to accelerate, A/D or Left/Right to steer, and Space to boost; release acceleration to stop. Download and fully extract the new Windows ZIP. Existing progress is retained, with separate best scores by driving mode.


Could you try Driver School and the first few jobs for 5–10 minutes? Can you make the first delivery without help? Which control mode feels best? On a phone, do your thumbs or controls hide anything important? Please include your device, browser if relevant, and level when reporting a problem. Real-phone compatibility and physical-controller comfort still need testing.


I'm the creator; development uses substantial AI assistance. Testing is unpaid and voluntary. Short, honest feedback here or on itch.io is welcome. Thanks!

Hi everyone! I'm looking for first-time players to try Last Delivery, a small arcade driving game.

You steer a car that keeps moving, collect parcels and match them to delivery bays. A heavier load changes the handling, so you decide whether to risk one more parcel or deliver what you have.

Free Windows 64-bit download (about 40 MB):

https://mogamez.itch.io/last-delivery-playtest

A/D or Left/Right steer. Please try Driver School and the first few jobs — 10–15 minutes would be helpful.

I'd especially like to know:

1. Could you make your first delivery without help? Where did you get confused?

2. Did the steering or a collision feel unfair? Which level or moment?

3. Did you want another run? What made you continue or stop?

Please reply here or on the game page. Short, honest feedback — especially criticism — is welcome. Thanks for trying it!