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[Windows] Last Delivery — looking for 10–15 minute playtest feedback

A topic by MoGamez created 46 days ago Views: 224 Replies: 6
Viewing posts 1 to 5

Hi everyone! I'm looking for first-time players to try Last Delivery, a small arcade driving game.

You steer a car that keeps moving, collect parcels and match them to delivery bays. A heavier load changes the handling, so you decide whether to risk one more parcel or deliver what you have.

Free Windows 64-bit download (about 40 MB):

https://mogamez.itch.io/last-delivery-playtest

A/D or Left/Right steer. Please try Driver School and the first few jobs — 10–15 minutes would be helpful.

I'd especially like to know:

1. Could you make your first delivery without help? Where did you get confused?

2. Did the steering or a collision feel unfair? Which level or moment?

3. Did you want another run? What made you continue or stop?

Please reply here or on the game page. Short, honest feedback — especially criticism — is welcome. Thanks for trying it!

I'm looking for first-time testers for a Windows build too (GRAVELIST, a squad extraction game, 20-30 min). Want to swap? I'll play Last Delivery this week (Driver School and the first jobs) and answer your questions here if you try mine.

https://sectorrec.itch.io/gravelist

Happy to swap! I’ll try GRAVELIST for 20–30 minutes and share an honest account of my run.


Please use the latest Last Delivery build:

https://mogamez.itch.io/last-delivery-playtest


These are the main things I’d love feedback on:


1. Did collecting parcels and making deliveries stay enjoyable, or become repetitive? When?

2. How did the driving feel? Which controls did you use, and did speed and turning feel balanced?

3. Which levels felt too easy, frustrating or unfair?

4. If you reached the equipment unlocks, did upgrades feel worth earning and change how you played?

5. Did you want another run? What made you continue or stop?


Brief answers are fine—no need to finish everything. Please include your game version and approximate playtime. Thanks!

Update: Last Delivery's free Windows and Android/iPhone browser playtests now have more consistent controls and menus:

https://mogamez.itch.io/last-delivery-playtest


Mobile m7 keeps the left/right buttons, now as small translucent circles instead of a wide strip. Floating twin sticks and automatic joystick controls remain selectable from the main menu. Play in landscape; tap Run game, then Load game.


Windows r3 now offers Manual or Automatic driving in main menu > Controls. Automatic matches mobile's continuously moving arrow-button mode. Manual uses W/Up to accelerate, A/D or Left/Right to steer, and Space to boost; release acceleration to stop. Download and fully extract the new Windows ZIP. Existing progress is retained, with separate best scores by driving mode.


Could you try Driver School and the first few jobs for 5–10 minutes? Can you make the first delivery without help? Which control mode feels best? On a phone, do your thumbs or controls hide anything important? Please include your device, browser if relevant, and level when reporting a problem. Real-phone compatibility and physical-controller comfort still need testing.


I'm the creator; development uses substantial AI assistance. Testing is unpaid and voluntary. Short, honest feedback here or on itch.io is welcome. Thanks!

Deal, thanks! I'll download Windows r3 and play Driver School and the first jobs this week, then answer your five questions here with version, control mode and playtime. For GRAVELIST, 0.4.3 is the current build, and QUESTIONS.txt in the zip has the questions. Two answers are plenty.

Thanks! I played the first mission for about 15 minutes, so these are first impressions rather than a full campaign review.


6. What was confusing? I collected radio parts, but their benefit wasn’t clear to me. Movement already felt slow, and carrying items slowed it further without an obvious reward. I walked past the stranded person because their outline was faint. I also couldn’t see my current position on the map. At the landing zone, the helicopter clipped through my character.


7. How long did you play? About 15 minutes. I fought some enemies, collected radio parts and reached the helicopter pickup area.


8. Would you play again? Probably not in its current state—the slow movement was the main reason. Clearer pickup rewards, a more visible rescue target and a player marker on the map would help.


For your test, Last Delivery now has Windows 0.7.3-r1, replacing the older r3. Jobs finish when their goal is met, with optional final deliveries and vehicles to unlock:

https://mogamez.itch.io/last-delivery-playtest


Thanks for swapping!

R6 browser update — a three-minute first-delivery check

I'm looking for three first-time players to check the current free Last Delivery browser playtest (0.9.3 Quality R6).

https://mogamez.itch.io/last-delivery-playtest

Choose Run game, then Load game. Once it loads, try Driver School and the first job for about three minutes. You can stop sooner if something gets in the way. On a phone, use landscape.

I'd appreciate a short reply here or on the game page:

1. Could you work out how to collect a parcel and make the first delivery without help? If not, where did you stop?

2. What was the first confusing or frustrating moment?

3. Would you choose another job? Why or why not?

Please include your device, browser and control mode. If it did not load, that is useful feedback too. No recording is needed.

I'm the creator. This is a free, voluntary playtest; brief and critical replies are welcome. Thanks!